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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003011 | VCMI | GUI - Town screen | public | 2018-09-29 20:08 | 2018-10-31 20:49 |
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| Reporter | Andruids | |
| Assigned To | Godric | |
| Priority | low | Severity | feature | Reproducibility | always |
| Status | resolved | Resolution | fixed | |
| Platform | PC | OS | Windows | OS Version | 8.1 |
| Product Version | 0.99 | |
| Target Version | | Fixed in Version | 1.next | |
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| Summary | 0003011: Mod's path instead of a name in growth-booster skill |
| Description | Inspired by Macron's modified skills, I wanted to make a new skill that raised creature growth in towns, but the source shown in the town screen is taken from the skills unique identifier, which gives a bizarre effect (especially if the mod is a part of another mod). Shouldn't the information be taken from the name of the skill, similarly to artifacts and fort/horde/grail buildings? |
| Tags | No tags attached. |
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| Attached Files | vcmi gov.jpg [^] (308,917 bytes) 2018-09-29 20:08
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