Anonymous | Login | 2024-11-21 08:51 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002897 | VCMI | GUI - Battles | public | 2018-02-28 23:37 | 2022-05-04 06:32 | ||||||||
Reporter | Andruids | ||||||||||||
Assigned To | Nullkiller | ||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows | OS Version | 8.1 | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002897: Summoned elementals + Armageddon crash | ||||||||||||
Description | When you summon an Earth/Fire elemental stack and cast Armageddon, so that it wipes out all creatures except summoned elementals, it crashes the game. | ||||||||||||
Steps To Reproduce | 1) Start a single player scenario with any hero expect Necropolis 2) Type a cheatcode fo all spells: vcmiistari 3) Enter battle 4) Summon e.g. Earth Elemental 5) Cast Armageddon to kill all creatures except elementals | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | FireElementalsArmageddon.vmap [^] (2,657 bytes) 2018-03-05 01:05 | ||||||||||||
Relationships | ||||||
|
Notes | |
(0007462) Povelitel (updater) 2018-03-03 16:14 |
I can't confirm it. But i have win 10... Can you add map? |
(0007477) Andruids (reporter) 2018-03-05 01:07 edited on: 2018-03-05 01:08 |
Here you go. Sorry for tarrying. I just tested this map: 1) enter fight with peasants 2) summon elementals 3) cast armageddon 4) crash happens every time |
(0007478) Povelitel (updater) 2018-03-05 10:39 edited on: 2018-03-05 10:43 |
Now reproducibility. After battle when press OK if (_Buy(_Right.size())) > VCMI_lib.dll!std::vector<int,std::allocator<int> >::vector<int,std::allocator<int> >(const std::vector<int,std::allocator<int> > & _Right)Строка 768 C++ Непользовательский код. Символы загружены. VCMI_lib.dll!SetResources::applyGs(CGameState * gs)Строка 38 C++ Символы загружены. VCMI_lib.dll!CApplyOnGS<SetResources>::applyOnGS(CGameState * gs, void * pack)Строка 63 C++ Символы загружены. VCMI_lib.dll!CGameState::apply(CPack * pack)Строка 1958 C++ Символы загружены. VCMI_client.exe!CClient::handlePack(CPack * pack)Строка 686 C++ Символы загружены. VCMI_client.exe!CClient::run()Строка 190 C++ Символы загружены. |
(0008181) Povelitel (updater) 2022-03-18 16:42 |
The hero after the victory must still die, because he has no living units. I thought the problem is that he still does not have cities. But this has nothing to do with it, and it works on any map. |
(0008291) Povelitel (updater) 2022-05-04 06:32 |
fixed in https://github.com/vcmi/vcmi/commit/e0e37877484dc297de21011fca796bae96a902b9 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2018-02-28 23:37 | Andruids | New Issue | |
2018-03-03 16:14 | Povelitel | Note Added: 0007462 | |
2018-03-03 16:14 | Povelitel | Assigned To | => Povelitel |
2018-03-03 16:14 | Povelitel | Status | new => feedback |
2018-03-05 01:05 | Andruids | File Added: FireElementalsArmageddon.vmap | |
2018-03-05 01:07 | Andruids | Note Added: 0007477 | |
2018-03-05 01:07 | Andruids | Status | feedback => assigned |
2018-03-05 01:08 | Andruids | Note Edited: 0007477 | View Revisions |
2018-03-05 10:39 | Povelitel | Note Added: 0007478 | |
2018-03-05 10:39 | Povelitel | Assigned To | Povelitel => AVS |
2018-03-05 10:43 | Povelitel | Note Edited: 0007478 | View Revisions |
2022-03-18 16:42 | Povelitel | Note Added: 0008181 | |
2022-03-20 20:24 | Povelitel | Relationship added | related to 0003089 |
2022-05-04 06:32 | Povelitel | Note Added: 0008291 | |
2022-05-04 06:32 | Povelitel | Status | assigned => resolved |
2022-05-04 06:32 | Povelitel | Fixed in Version | => 1.next |
2022-05-04 06:32 | Povelitel | Resolution | open => fixed |
2022-05-04 06:32 | Povelitel | Assigned To | AVS => Nullkiller |
Copyright © 2000 - 2024 MantisBT Team |