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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002795||VCMI||Mechanics - Adventure Map||public||2017-09-13 17:23||2017-09-16 06:40|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Platform||iMac||OS||macOS Sierra||OS Version||10.12.6|
|Target Version||Fixed in Version|
|Summary||0002795: VCMI remove movement path through changed FoW while H3 let it stay|
|Description||The hero with the help of flight magic can not get out if he is next to someone else's Necropolis and around him an unexplored territory.|
В архиве, скриншот проблемы, сохранение и скриншот тестовой карты как это в обычных героях.
|Tags||No tags attached.|
|Attached Files||fly_error.zip [^] (5,554,588 bytes) 2017-09-13 17:23|
To make it more clear for everyone: problem is that H3 don't remove heroes movement path even after FoW changed while VCMI does remove it.
This exact behavior will likely to stay because it's how Fly mechanics work and it's won't let let you fly to a tile until it 100% sure that you'll be able to land. And when there is fog of war between you and tile it's can't know that.
|2017-09-13 17:23||istokin||New Issue|
|2017-09-13 17:23||istokin||File Added: fly_error.zip|
|2017-09-14 16:22||SXX||Assigned To||=> SXX|
|2017-09-14 16:22||SXX||Status||new => assigned|
|2017-09-16 06:38||SXX||Note Added: 0007282|
|2017-09-16 06:38||SXX||Status||assigned => acknowledged|
|2017-09-16 06:40||SXX||Summary||The hero with the help of flight magic can not get out if he is next to someone else's Necropolis. => VCMI remove movement path through changed FoW while H3 let it stay|
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