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IDProjectCategoryView StatusDate SubmittedLast Update
0002795VCMIMechanics - Adventure Mappublic2017-09-13 17:232017-09-16 06:40
Reporteristokin 
Assigned ToSXX 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusacknowledgedResolutionopen 
PlatformiMacOSmacOS SierraOS Version10.12.6
Product Version0.99 
Target VersionFixed in Version 
Summary0002795: VCMI remove movement path through changed FoW while H3 let it stay
DescriptionThe hero with the help of flight magic can not get out if he is next to someone else's Necropolis and around him an unexplored territory.

В архиве, скриншот проблемы, сохранение и скриншот тестовой карты как это в обычных героях.
TagsNo tags attached.
Attached Fileszip file icon fly_error.zip [^] (5,554,588 bytes) 2017-09-13 17:23

- Relationships

-  Notes
(0007282)
SXX (administrator)
2017-09-16 06:38

To make it more clear for everyone: problem is that H3 don't remove heroes movement path even after FoW changed while VCMI does remove it.

This exact behavior will likely to stay because it's how Fly mechanics work and it's won't let let you fly to a tile until it 100% sure that you'll be able to land. And when there is fog of war between you and tile it's can't know that.

- Issue History
Date Modified Username Field Change
2017-09-13 17:23 istokin New Issue
2017-09-13 17:23 istokin File Added: fly_error.zip
2017-09-14 16:22 SXX Assigned To => SXX
2017-09-14 16:22 SXX Status new => assigned
2017-09-16 06:38 SXX Note Added: 0007282
2017-09-16 06:38 SXX Status assigned => acknowledged
2017-09-16 06:40 SXX Summary The hero with the help of flight magic can not get out if he is next to someone else's Necropolis. => VCMI remove movement path through changed FoW while H3 let it stay

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