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IDProjectCategoryView StatusDate SubmittedLast Update
0002647VCMIModspublic2017-02-24 11:222024-01-30 19:23
ReporterWogplayer 
Assigned ToIvan 
PrioritylowSeveritytweakReproducibilityalways
StatusclosedResolutionfixed 
PlatformWindows 64bitOSWindows 8.1OS VersionProfessional
Product Version0.99 
Target VersionFixed in Version 
Summary0002647: HOTA feature "living flame for Fire Elementals" not working
DescriptionIn original HOTA (for HOMM3) Fire Elementals in battle are constantly "in flames" (standing animation).
But in VCMI with HOTA mod they are "paralyzed" (no standing animation in battle).
Steps To ReproduceJust turn HOTA submod "HotA balance mod", where new animation .defs are located.
Hire some Fire Elementals
Go battle
Additional InformationAll works fine, if you go to
C:\vcmi_099\config\creatures\
Open conflux.json
And comment out lines for "fireElemental" (lines 145,146,147,148):

            //"animationTime" :
            //{
                //"idle" : 0
            //},

TagsNo tags attached.
Attached Files? file icon fixed_conflux.json [^] (10,275 bytes) 2017-02-24 11:22

- Relationships

-  Notes
(0006980)
misiokles (reporter)
2017-02-24 17:35

HotA's VCMI port has more similar bugs (for example: all kill sounds are defend sounds). It's high time to fix them and release new unofficial version :)
(0006981)
misiokles (reporter)
2017-02-24 17:44

and idle parameter should be 10, not 0.
(0008926)
Ivan (developer)
2024-01-30 19:23

Moved to github: https://github.com/vcmi/vcmi/issues/1362 [^]

- Issue History
Date Modified Username Field Change
2017-02-24 11:22 Wogplayer New Issue
2017-02-24 11:22 Wogplayer File Added: fixed_conflux.json
2017-02-24 17:35 misiokles Note Added: 0006980
2017-02-24 17:44 misiokles Note Added: 0006981
2024-01-30 19:23 Ivan Note Added: 0008926
2024-01-30 19:23 Ivan Status new => closed
2024-01-30 19:23 Ivan Assigned To => Ivan
2024-01-30 19:23 Ivan Resolution open => fixed

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