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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002647 | VCMI | Mods | public | 2017-02-24 11:22 | 2017-02-24 17:44 | ||||||||
Reporter | Wogplayer | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | tweak | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Windows 64bit | OS | Windows 8.1 | OS Version | Professional | ||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0002647: HOTA feature "living flame for Fire Elementals" not working | ||||||||||||
Description | In original HOTA (for HOMM3) Fire Elementals in battle are constantly "in flames" (standing animation). But in VCMI with HOTA mod they are "paralyzed" (no standing animation in battle). | ||||||||||||
Steps To Reproduce | Just turn HOTA submod "HotA balance mod", where new animation .defs are located. Hire some Fire Elementals Go battle | ||||||||||||
Additional Information | All works fine, if you go to C:\vcmi_099\config\creatures\ Open conflux.json And comment out lines for "fireElemental" (lines 145,146,147,148): //"animationTime" : //{ //"idle" : 0 //}, | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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(0006980) misiokles (reporter) 2017-02-24 17:35 |
HotA's VCMI port has more similar bugs (for example: all kill sounds are defend sounds). It's high time to fix them and release new unofficial version :) |
(0006981) misiokles (reporter) 2017-02-24 17:44 |
and idle parameter should be 10, not 0. |
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Date Modified | Username | Field | Change |
2017-02-24 11:22 | Wogplayer | New Issue | |
2017-02-24 11:22 | Wogplayer | File Added: fixed_conflux.json | |
2017-02-24 17:35 | misiokles | Note Added: 0006980 | |
2017-02-24 17:44 | misiokles | Note Added: 0006981 |
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