MantisBT - VCMI
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0002647VCMIModspublic2017-02-24 11:222024-01-30 19:23
Wogplayer 
Ivan 
lowtweakalways
closedfixed 
Windows 64bitWindows 8.1Professional
0.99 
 
0002647: HOTA feature "living flame for Fire Elementals" not working
In original HOTA (for HOMM3) Fire Elementals in battle are constantly "in flames" (standing animation).
But in VCMI with HOTA mod they are "paralyzed" (no standing animation in battle).
Just turn HOTA submod "HotA balance mod", where new animation .defs are located.
Hire some Fire Elementals
Go battle
All works fine, if you go to
C:\vcmi_099\config\creatures\
Open conflux.json
And comment out lines for "fireElemental" (lines 145,146,147,148):

            //"animationTime" :
            //{
                //"idle" : 0
            //},

No tags attached.
? fixed_conflux.json (10,275) 2017-02-24 11:22
https://bugs.vcmi.eu/file_download.php?file_id=2679&type=bug
Issue History
2017-02-24 11:22WogplayerNew Issue
2017-02-24 11:22WogplayerFile Added: fixed_conflux.json
2017-02-24 17:35misioklesNote Added: 0006980
2017-02-24 17:44misioklesNote Added: 0006981
2024-01-30 19:23IvanNote Added: 0008926
2024-01-30 19:23IvanStatusnew => closed
2024-01-30 19:23IvanAssigned To => Ivan
2024-01-30 19:23IvanResolutionopen => fixed

Notes
(0006980)
misiokles   
2017-02-24 17:35   
HotA's VCMI port has more similar bugs (for example: all kill sounds are defend sounds). It's high time to fix them and release new unofficial version :)
(0006981)
misiokles   
2017-02-24 17:44   
and idle parameter should be 10, not 0.
(0008926)
Ivan   
2024-01-30 19:23   
Moved to github: https://github.com/vcmi/vcmi/issues/1362 [^]