MantisBT - VCMI | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0002647 | VCMI | Mods | public | 2017-02-24 11:22 | 2024-01-30 19:23 |
| Reporter | Wogplayer | ||||
| Assigned To | Ivan | ||||
| Priority | low | Severity | tweak | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Windows 64bit | OS | Windows 8.1 | OS Version | Professional |
| Product Version | 0.99 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0002647: HOTA feature "living flame for Fire Elementals" not working | ||||
| Description | In original HOTA (for HOMM3) Fire Elementals in battle are constantly "in flames" (standing animation). But in VCMI with HOTA mod they are "paralyzed" (no standing animation in battle). | ||||
| Steps To Reproduce | Just turn HOTA submod "HotA balance mod", where new animation .defs are located. Hire some Fire Elementals Go battle | ||||
| Additional Information | All works fine, if you go to C:\vcmi_099\config\creatures\ Open conflux.json And comment out lines for "fireElemental" (lines 145,146,147,148): //"animationTime" : //{ //"idle" : 0 //}, | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://bugs.vcmi.eu/file_download.php?file_id=2679&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2017-02-24 11:22 | Wogplayer | New Issue | |||
| 2017-02-24 11:22 | Wogplayer | File Added: fixed_conflux.json | |||
| 2017-02-24 17:35 | misiokles | Note Added: 0006980 | |||
| 2017-02-24 17:44 | misiokles | Note Added: 0006981 | |||
| 2024-01-30 19:23 | Ivan | Note Added: 0008926 | |||
| 2024-01-30 19:23 | Ivan | Status | new => closed | ||
| 2024-01-30 19:23 | Ivan | Assigned To | => Ivan | ||
| 2024-01-30 19:23 | Ivan | Resolution | open => fixed | ||
| Notes | |||||
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