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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002628 | VCMI | Random Map Generator | public | 2016-12-01 11:42 | 2016-12-21 12:38 | ||||||||
Reporter | Povelitel | ||||||||||||
Assigned To | Warmonger | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | sometimes | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.99 | ||||||||||||
Target Version | Fixed in Version | 0.next | |||||||||||
Summary | 0002628: sometimes happens bag with generation roads | ||||||||||||
Description | the road network bagged | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | ![]() | ||||||||||||
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(0006939) Warmonger (administrator) 2016-12-12 17:48 |
Well yes. The current road-drawing algorithm is not correct. It was supposed to use all walkable tiles, but last time I tried to implement it, it wasn't working as expected. |
(0006951) Warmonger (administrator) 2016-12-21 12:38 |
Fixed in https://github.com/vcmi/vcmi/commit/cc452bdfa9121a85df3d42b117abb4df3adcb99e [^] Now roads will be routed under any passable objects. |
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Date Modified | Username | Field | Change |
2016-12-01 11:42 | Povelitel | New Issue | |
2016-12-01 11:42 | Povelitel | File Added: road.png | |
2016-12-12 17:48 | Warmonger | Note Added: 0006939 | |
2016-12-12 17:48 | Warmonger | Assigned To | => Warmonger |
2016-12-12 17:48 | Warmonger | Status | new => confirmed |
2016-12-21 12:38 | Warmonger | Note Added: 0006951 | |
2016-12-21 12:38 | Warmonger | Status | confirmed => resolved |
2016-12-21 12:38 | Warmonger | Fixed in Version | => 0.next |
2016-12-21 12:38 | Warmonger | Resolution | open => fixed |
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