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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002585||VCMI||Mechanics - Battles||public||2016-10-31 10:20||2016-10-31 16:47|
|Target Version||Fixed in Version||0.99|
|Summary||0002585: Quicksand and land mines can't be used in siege of any type|
|Description||Another new regression|
For whatever reason when there is siege going (even without walls) I unable to use land mines and quicksand spells. It's always print "this spell with affect no one".
In other battles against exactly same creatures they works fine.
|Tags||No tags attached.|
|In town native terrain is set to town native terrain, so terrain is always native to town`s creatures. On native terrain patch obstacles are visible to enemy and considered useless.|
edited on: 2016-10-31 12:08
Just tested H3. For land mines this looks like valid behaviour since I think they not blow up if you see them. So H3 don't let you cast them if they will be visible for enemy.
Though quicksand must be castable even if it's visible for enemy since it's at least create obstacles and enemy stacks has has to go around them.
|2016-10-31 10:20||SXX||New Issue|
|2016-10-31 10:20||SXX||Status||new => assigned|
|2016-10-31 10:20||SXX||Assigned To||=> AVS|
|2016-10-31 11:47||AVS||Note Added: 0006871|
|2016-10-31 12:07||SXX||Note Added: 0006872|
|2016-10-31 12:08||SXX||Note Edited: 0006872||View Revisions|
|2016-10-31 12:42||AVS||Note Added: 0006873|
|2016-10-31 16:47||AVS||Status||assigned => resolved|
|2016-10-31 16:47||AVS||Fixed in Version||=> 0.99|
|2016-10-31 16:47||AVS||Resolution||open => fixed|
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