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IDProjectCategoryView StatusDate SubmittedLast Update
0002585VCMIMechanics - Battlespublic2016-10-31 10:202016-10-31 16:47
ReporterSXX 
Assigned ToAVS 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.98g 
Target VersionFixed in Version0.99 
Summary0002585: Quicksand and land mines can't be used in siege of any type
DescriptionAnother new regression

For whatever reason when there is siege going (even without walls) I unable to use land mines and quicksand spells. It's always print "this spell with affect no one".

In other battles against exactly same creatures they works fine.
TagsNo tags attached.
Attached Files

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-  Notes
(0006871)
AVS (administrator)
2016-10-31 11:47

In town native terrain is set to town native terrain, so terrain is always native to town`s creatures. On native terrain patch obstacles are visible to enemy and considered useless.
(0006872)
SXX (administrator)
2016-10-31 12:07
edited on: 2016-10-31 12:08

Just tested H3. For land mines this looks like valid behaviour since I think they not blow up if you see them. So H3 don't let you cast them if they will be visible for enemy.

Though quicksand must be castable even if it's visible for enemy since it's at least create obstacles and enemy stacks has has to go around them.

(0006873)
AVS (administrator)
2016-10-31 12:42

https://github.com/vcmi/vcmi/pull/247 [^]

- Issue History
Date Modified Username Field Change
2016-10-31 10:20 SXX New Issue
2016-10-31 10:20 SXX Status new => assigned
2016-10-31 10:20 SXX Assigned To => AVS
2016-10-31 11:47 AVS Note Added: 0006871
2016-10-31 12:07 SXX Note Added: 0006872
2016-10-31 12:08 SXX Note Edited: 0006872 View Revisions
2016-10-31 12:42 AVS Note Added: 0006873
2016-10-31 16:47 AVS Status assigned => resolved
2016-10-31 16:47 AVS Fixed in Version => 0.99
2016-10-31 16:47 AVS Resolution open => fixed

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