MantisBT - VCMI
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0002585VCMIMechanics - Battlespublic2016-10-31 10:202022-04-12 11:19
SXX 
AVS 
normalminoralways
closedfixed 
0.98g 
0.99 
0002585: Quicksand and land mines can't be used in siege of any type
Another new regression

For whatever reason when there is siege going (even without walls) I unable to use land mines and quicksand spells. It's always print "this spell with affect no one".

In other battles against exactly same creatures they works fine.
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Issue History
2016-10-31 10:20SXXNew Issue
2016-10-31 10:20SXXStatusnew => assigned
2016-10-31 10:20SXXAssigned To => AVS
2016-10-31 11:47AVSNote Added: 0006871
2016-10-31 12:07SXXNote Added: 0006872
2016-10-31 12:08SXXNote Edited: 0006872bug_revision_view_page.php?bugnote_id=6872#r3292
2016-10-31 12:42AVSNote Added: 0006873
2016-10-31 16:47AVSStatusassigned => resolved
2016-10-31 16:47AVSFixed in Version => 0.99
2016-10-31 16:47AVSResolutionopen => fixed
2022-04-12 11:19PovelitelStatusresolved => closed

Notes
(0006871)
AVS   
2016-10-31 11:47   
In town native terrain is set to town native terrain, so terrain is always native to town`s creatures. On native terrain patch obstacles are visible to enemy and considered useless.
(0006872)
SXX   
2016-10-31 12:07   
(edited on: 2016-10-31 12:08)
Just tested H3. For land mines this looks like valid behaviour since I think they not blow up if you see them. So H3 don't let you cast them if they will be visible for enemy.

Though quicksand must be castable even if it's visible for enemy since it's at least create obstacles and enemy stacks has has to go around them.

(0006873)
AVS   
2016-10-31 12:42   
https://github.com/vcmi/vcmi/pull/247 [^]