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IDProjectCategoryView StatusDate SubmittedLast Update
0002566VCMIAI - Adventure Mappublic2016-10-19 21:052018-03-01 14:10
ReporterSXX 
Assigned To 
PrioritynormalSeveritycrashReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.98g 
Target VersionFixed in Version 
Summary0002566: Crash on AI turn during hero movement without backtrace
DescriptionAnother report of @povelitel that reproduced fine on Linux as well. Occur probably during AI hero movement and for whatever reason (it's can be due to fact I using ubstable Clang 4.0 with not that new GDB) leave me without proper backtrace.
TagsNo tags attached.
Attached Fileszip file icon 2566.zip [^] (4,278,007 bytes) 2016-10-19 21:07

- Relationships

-  Notes
(0007437)
Povelitel (updater)
2018-03-01 14:10

from save "CRASH_AI_TURN"

auto currentExit = getObj(currentPos, true)->id;


> VCAI.dll!VCAI::moveHeroToTile::__l7::<лямбда>()Строка 1991 C++ Символы загружены.
     VCAI.dll!VCAI::moveHeroToTile(int3 dst, HeroPtr h)Строка 2002 C++ Символы загружены.
     VCAI.dll!VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)Строка 902 C++ Символы загружены.
     VCAI.dll!VCAI::wander(HeroPtr h)Строка 1624 C++ Символы загружены.
     VCAI.dll!VCAI::performTypicalActions()Строка 2571 C++ Символы загружены.
     VCAI.dll!VCAI::makeTurnInternal()Строка 875 C++ Символы загружены.
     VCAI.dll!VCAI::makeTurn()Строка 785 C++ Символы загружены.

- Issue History
Date Modified Username Field Change
2016-10-19 21:05 SXX New Issue
2016-10-19 21:05 SXX Status new => assigned
2016-10-19 21:05 SXX Assigned To => Warmonger
2016-10-19 21:07 SXX File Added: 2566.zip
2016-10-19 21:08 SXX Assigned To Warmonger =>
2016-10-19 21:08 SXX Status assigned => new
2018-03-01 14:10 Povelitel Note Added: 0007437

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