MantisBT - VCMI
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0002566VCMIAI - Adventure Mappublic2016-10-19 21:052022-03-18 19:57
SXX 
 
normalcrashalways
resolvedfixed 
0.98g 
1.next 
0002566: Crash on AI turn during hero movement without backtrace
Another report of @povelitel that reproduced fine on Linux as well. Occur probably during AI hero movement and for whatever reason (it's can be due to fact I using ubstable Clang 4.0 with not that new GDB) leave me without proper backtrace.
No tags attached.
zip 2566.zip (4,278,007) 2016-10-19 21:07
https://bugs.vcmi.eu/file_download.php?file_id=2610&type=bug
Issue History
2016-10-19 21:05SXXNew Issue
2016-10-19 21:05SXXStatusnew => assigned
2016-10-19 21:05SXXAssigned To => Warmonger
2016-10-19 21:07SXXFile Added: 2566.zip
2016-10-19 21:08SXXAssigned ToWarmonger =>
2016-10-19 21:08SXXStatusassigned => new
2018-03-01 14:10PovelitelNote Added: 0007437
2022-03-15 06:32PovelitelNote Added: 0008076
2022-03-18 19:57PovelitelStatusnew => resolved
2022-03-18 19:57PovelitelFixed in Version => 1.next
2022-03-18 19:57PovelitelResolutionopen => fixed
2022-03-18 19:57PovelitelAssigned To => Povelitel
2022-03-18 19:57PovelitelAssigned ToPovelitel =>

Notes
(0007437)
Povelitel   
2018-03-01 14:10   
from save "CRASH_AI_TURN"

auto currentExit = getObj(currentPos, true)->id;


> VCAI.dll!VCAI::moveHeroToTile::__l7::<лямбда>()Строка 1991 C++ Символы загружены.
     VCAI.dll!VCAI::moveHeroToTile(int3 dst, HeroPtr h)Строка 2002 C++ Символы загружены.
     VCAI.dll!VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)Строка 902 C++ Символы загружены.
     VCAI.dll!VCAI::wander(HeroPtr h)Строка 1624 C++ Символы загружены.
     VCAI.dll!VCAI::performTypicalActions()Строка 2571 C++ Символы загружены.
     VCAI.dll!VCAI::makeTurnInternal()Строка 875 C++ Символы загружены.
     VCAI.dll!VCAI::makeTurn()Строка 785 C++ Символы загружены.
(0008076)
Povelitel   
2022-03-15 06:32   
Not produced in the latest develop!