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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002472||VCMI||Mechanics - Adventure Map||public||2016-09-12 18:44||2016-09-12 22:39|
|Target Version||Fixed in Version||0.99|
|Summary||0002472: CGBorderGuard cause save to crash after removal|
|Description||Currently when player visit border guard there is quest added in PlayerState. As far as I understand this is done mainly for VCAI since that way it's can track those using unified quest system.|
Though when border guard removed it's CQuest instance is gone too. This of course end up with incorrect pointer.
|Tags||No tags attached.|
edited on: 2016-09-12 22:17
Ok this is weird.
Looks like RemoveObject::applyGs does have option to remove quests from PlayerState, but for whateve reason it's doesn't work properly.
PS: Ok now noticed reason for this.
|2016-09-12 18:44||SXX||New Issue|
|2016-09-12 22:03||SXX||Note Added: 0006665|
|2016-09-12 22:17||SXX||Note Edited: 0006665||View Revisions|
|2016-09-12 22:39||SXX||Note Added: 0006666|
|2016-09-12 22:39||SXX||Status||new => resolved|
|2016-09-12 22:39||SXX||Fixed in Version||=> 0.99|
|2016-09-12 22:39||SXX||Resolution||open => fixed|
|2016-09-12 22:39||SXX||Assigned To||=> SXX|
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