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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002463 | VCMI | Mechanics - Other | public | 2016-08-23 22:01 | 2016-09-11 18:56 | ||||||||
Reporter | SXX | ||||||||||||
Assigned To | SXX | ||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.98g | ||||||||||||
Target Version | Fixed in Version | 0.99 | |||||||||||
Summary | 0002463: CGameHandler::levelUpHero desync SecondarySkillsInfo RNG | ||||||||||||
Description | Another documentation-only issue. Occur since it's use RNG on server-side. Another related thing I wanted to check is should automatic levelup use built-in RNG or no. Probably some H3 testing needed. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0006647) SXX (administrator) 2016-09-11 18:56 |
Fixed with PR209 merge: https://github.com/vcmi/vcmi/commit/2543e068acd7e91ad4234ddfd7622c5e4fac664f [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-08-23 22:01 | SXX | New Issue | |
2016-08-23 22:01 | SXX | Status | new => assigned |
2016-08-23 22:01 | SXX | Assigned To | => SXX |
2016-08-23 22:01 | SXX | Relationship added | child of 0002459 |
2016-09-11 18:56 | SXX | Note Added: 0006647 | |
2016-09-11 18:56 | SXX | Status | assigned => resolved |
2016-09-11 18:56 | SXX | Fixed in Version | => 0.99 |
2016-09-11 18:56 | SXX | Resolution | open => fixed |
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