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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002462 | VCMI | Mechanics - Other | public | 2016-08-23 04:19 | 2022-04-12 11:04 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98g | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002462: PlayerState::daysWithoutCastle desync due to CGameHandler code | ||||||||
Description | Currently "daysWithoutCastle" changed in CGameHandler in two functions while it's should only be done within gamestate / netpacks. This issue is mainly for documenting change I'm going to make since I might miss something important. Of course I tested it, but still! :-) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | |||||||||||
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Notes | |
(0006581) SXX (administrator) 2016-08-23 05:06 |
https://github.com/vcmi/vcmi/commit/abad3cfb17ccef50d183a59ef73bf7ed69058e9c [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-08-23 04:19 | SXX | New Issue | |
2016-08-23 04:19 | SXX | Status | new => assigned |
2016-08-23 04:19 | SXX | Assigned To | => SXX |
2016-08-23 04:19 | SXX | Relationship added | child of 0002459 |
2016-08-23 05:00 | SXX | Relationship added | related to 0002072 |
2016-08-23 05:06 | SXX | Note Added: 0006581 | |
2016-08-23 05:06 | SXX | Status | assigned => resolved |
2016-08-23 05:06 | SXX | Fixed in Version | => 0.99 |
2016-08-23 05:06 | SXX | Resolution | open => fixed |
2022-04-12 11:04 | Povelitel | Status | resolved => closed |
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