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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002460 | VCMI | Mechanics - Other | public | 2016-08-23 03:38 | 2022-04-12 11:04 | ||||
| Reporter | SXX | ||||||||
| Assigned To | SXX | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.98g | ||||||||
| Target Version | Fixed in Version | 0.99 | |||||||
| Summary | 0002460: CGameHandler::setFormation need proper netpack with applyGs | ||||||||
| Description | It's currently apply gamestate on server-side so cause desync. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0006580) SXX (administrator) 2016-08-23 04:02 |
Little correction: there's no desync as long as there one client and server since magic in CCallback::setFormation. Though there there will be desync if there will be more clients. |
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(0006634) SXX (administrator) 2016-09-08 16:32 |
Fixed in develop: https://github.com/vcmi/vcmi/commit/d06d07a39bfa501f535862f9188bd62a5f766483 [^] |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2016-08-23 03:38 | SXX | New Issue | |
| 2016-08-23 03:38 | SXX | Status | new => assigned |
| 2016-08-23 03:38 | SXX | Assigned To | => SXX |
| 2016-08-23 03:39 | SXX | Relationship added | child of 0002459 |
| 2016-08-23 04:02 | SXX | Note Added: 0006580 | |
| 2016-09-08 16:32 | SXX | Note Added: 0006634 | |
| 2016-09-08 16:32 | SXX | Status | assigned => resolved |
| 2016-09-08 16:32 | SXX | Fixed in Version | => 0.99 |
| 2016-09-08 16:32 | SXX | Resolution | open => fixed |
| 2022-04-12 11:04 | Povelitel | Status | resolved => closed |
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