Anonymous | Login | 2024-11-21 15:06 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002460 | VCMI | Mechanics - Other | public | 2016-08-23 03:38 | 2022-04-12 11:04 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98g | ||||||||
Target Version | Fixed in Version | 0.99 | |||||||
Summary | 0002460: CGameHandler::setFormation need proper netpack with applyGs | ||||||||
Description | It's currently apply gamestate on server-side so cause desync. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0006580) SXX (administrator) 2016-08-23 04:02 |
Little correction: there's no desync as long as there one client and server since magic in CCallback::setFormation. Though there there will be desync if there will be more clients. |
(0006634) SXX (administrator) 2016-09-08 16:32 |
Fixed in develop: https://github.com/vcmi/vcmi/commit/d06d07a39bfa501f535862f9188bd62a5f766483 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2016-08-23 03:38 | SXX | New Issue | |
2016-08-23 03:38 | SXX | Status | new => assigned |
2016-08-23 03:38 | SXX | Assigned To | => SXX |
2016-08-23 03:39 | SXX | Relationship added | child of 0002459 |
2016-08-23 04:02 | SXX | Note Added: 0006580 | |
2016-09-08 16:32 | SXX | Note Added: 0006634 | |
2016-09-08 16:32 | SXX | Status | assigned => resolved |
2016-09-08 16:32 | SXX | Fixed in Version | => 0.99 |
2016-09-08 16:32 | SXX | Resolution | open => fixed |
2022-04-12 11:04 | Povelitel | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |