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IDProjectCategoryView StatusDate SubmittedLast Update
0002460VCMIMechanics - Otherpublic2016-08-23 03:382016-09-08 16:32
ReporterSXX 
Assigned ToSXX 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.98g 
Target VersionFixed in Version0.99 
Summary0002460: CGameHandler::setFormation need proper netpack with applyGs
DescriptionIt's currently apply gamestate on server-side so cause desync.
TagsNo tags attached.
Attached Files

- Relationships
child of 0002459resolvedSXX Desync found! - Work toward full sync of save games 

-  Notes
(0006580)
SXX (administrator)
2016-08-23 04:02

Little correction: there's no desync as long as there one client and server since magic in CCallback::setFormation.

Though there there will be desync if there will be more clients.
(0006634)
SXX (administrator)
2016-09-08 16:32

Fixed in develop:

https://github.com/vcmi/vcmi/commit/d06d07a39bfa501f535862f9188bd62a5f766483 [^]

- Issue History
Date Modified Username Field Change
2016-08-23 03:38 SXX New Issue
2016-08-23 03:38 SXX Status new => assigned
2016-08-23 03:38 SXX Assigned To => SXX
2016-08-23 03:39 SXX Relationship added child of 0002459
2016-08-23 04:02 SXX Note Added: 0006580
2016-09-08 16:32 SXX Note Added: 0006634
2016-09-08 16:32 SXX Status assigned => resolved
2016-09-08 16:32 SXX Fixed in Version => 0.99
2016-09-08 16:32 SXX Resolution open => fixed

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