MantisBT - VCMI
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0002460VCMIMechanics - Otherpublic2016-08-23 03:382016-09-08 16:32
SXX 
SXX 
normalminoralways
resolvedfixed 
0.98g 
0.99 
0002460: CGameHandler::setFormation need proper netpack with applyGs
It's currently apply gamestate on server-side so cause desync.
No tags attached.
child of 0002459resolved SXX Desync found! - Work toward full sync of save games 
Issue History
2016-08-23 03:38SXXNew Issue
2016-08-23 03:38SXXStatusnew => assigned
2016-08-23 03:38SXXAssigned To => SXX
2016-08-23 03:39SXXRelationship addedchild of 0002459
2016-08-23 04:02SXXNote Added: 0006580
2016-09-08 16:32SXXNote Added: 0006634
2016-09-08 16:32SXXStatusassigned => resolved
2016-09-08 16:32SXXFixed in Version => 0.99
2016-09-08 16:32SXXResolutionopen => fixed

Notes
(0006580)
SXX   
2016-08-23 04:02   
Little correction: there's no desync as long as there one client and server since magic in CCallback::setFormation.

Though there there will be desync if there will be more clients.
(0006634)
SXX   
2016-09-08 16:32   
Fixed in develop:

https://github.com/vcmi/vcmi/commit/d06d07a39bfa501f535862f9188bd62a5f766483 [^]