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IDProjectCategoryView StatusDate SubmittedLast Update
0002417VCMIMechanics - Battlespublic2016-02-22 01:432016-10-16 11:00
ReporterSXX 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.98f 
Target VersionFixed in Version 
Summary0002417: Feature: advanced garrison and visiting hero army merging for siege
DescriptionSo this one is ideas about army merging separated from 0000169. Currently I implemented H3 army merging in PR196 and it's will be used by default since it's what everyone used to.

Still H3 merging have big downside for defender since it's not automatically merge heroes stacks of same type when there is not enough space. It's also only check AIValue and don't take things like morale into account.

So idea is to implement multiple merging options so everyone can choose what they like. Some of them may be:

* No merging, e.g don't put visiting hero in garrison at all or only use creatures that belong to hero.
* H3 merging.
* H3 mechanics plus same type stacks merging if there not enough slots.
* Manual merging so before battle started defender get garrison window where he can choose creatures that going to participate battle.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000169resolvedSXX The visiting hero does not collect the best troops from garrison to fill in his empty army slots when the town is under siege. 
related to 0002344new Dwellings: auto stack merge needed like we have with joining creatures on adventure map 

-  Notes
There are no notes attached to this issue.

- Issue History
Date Modified Username Field Change
2016-02-22 01:43 SXX New Issue
2016-02-22 01:43 SXX Relationship added related to 0000169
2016-10-16 11:00 SXX Relationship added related to 0002344

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