Anonymous | Login | 2024-11-21 15:37 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002354 | VCMI | GUI - Adventure Map | public | 2015-12-24 14:25 | 2022-04-12 09:17 | ||||
Reporter | SXX | ||||||||
Assigned To | SXX | ||||||||
Priority | normal | Severity | crash | Reproducibility | sometimes | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.98e | ||||||||
Target Version | Fixed in Version | 0.98g | |||||||
Summary | 0002354: UI isn't locked when Quick Battle is still going | ||||||||
Description | Currently when quick battle is enabled and you run VCMI under debugger or it's just debug build battles may take a while. As result you can manage to sent movement command before end of battle which result in freeze or crash. It's hard to tell how feasible this with release builds, but I suppose it's possible with slow PC too. So we need some sort of locking until battle is finished. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
|
Notes | |
(0006269) SXX (administrator) 2016-01-10 15:15 |
Implemented some UI locking so we must avoid that problem: https://github.com/vcmi/vcmi/commit/a39e61373c11a6a6311b42a9cd86e62d2ef97adf [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-12-24 14:25 | SXX | New Issue | |
2015-12-24 14:26 | SXX | Relationship added | related to 0001987 |
2016-01-10 15:15 | SXX | Note Added: 0006269 | |
2016-01-10 15:15 | SXX | Status | new => resolved |
2016-01-10 15:15 | SXX | Fixed in Version | => 0.98f |
2016-01-10 15:15 | SXX | Resolution | open => fixed |
2016-01-10 15:15 | SXX | Assigned To | => SXX |
2016-01-10 15:16 | SXX | Fixed in Version | 0.98f => 0.98g |
2022-04-12 09:17 | Povelitel | Status | resolved => closed |
Copyright © 2000 - 2024 MantisBT Team |