MantisBT - VCMI | ||||||||||
| View Issue Details | ||||||||||
| ID | Project | Category | View Status | Date Submitted | Last Update | |||||
| 0002354 | VCMI | GUI - Adventure Map | public | 2015-12-24 14:25 | 2022-04-12 09:17 | |||||
| Reporter | SXX | |||||||||
| Assigned To | SXX | |||||||||
| Priority | normal | Severity | crash | Reproducibility | sometimes | |||||
| Status | closed | Resolution | fixed | |||||||
| Platform | OS | OS Version | ||||||||
| Product Version | 0.98e | |||||||||
| Target Version | Fixed in Version | 0.98g | ||||||||
| Summary | 0002354: UI isn't locked when Quick Battle is still going | |||||||||
| Description | Currently when quick battle is enabled and you run VCMI under debugger or it's just debug build battles may take a while. As result you can manage to sent movement command before end of battle which result in freeze or crash. It's hard to tell how feasible this with release builds, but I suppose it's possible with slow PC too. So we need some sort of locking until battle is finished. | |||||||||
| Steps To Reproduce | ||||||||||
| Additional Information | ||||||||||
| Tags | No tags attached. | |||||||||
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| Attached Files | ||||||||||
| Issue History | ||||||||||
| Date Modified | Username | Field | Change | |||||||
| 2015-12-24 14:25 | SXX | New Issue | ||||||||
| 2015-12-24 14:26 | SXX | Relationship added | related to 0001987 | |||||||
| 2016-01-10 15:15 | SXX | Note Added: 0006269 | ||||||||
| 2016-01-10 15:15 | SXX | Status | new => resolved | |||||||
| 2016-01-10 15:15 | SXX | Fixed in Version | => 0.98f | |||||||
| 2016-01-10 15:15 | SXX | Resolution | open => fixed | |||||||
| 2016-01-10 15:15 | SXX | Assigned To | => SXX | |||||||
| 2016-01-10 15:16 | SXX | Fixed in Version | 0.98f => 0.98g | |||||||
| 2022-04-12 09:17 | Povelitel | Status | resolved => closed | |||||||
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