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IDProjectCategoryView StatusDate SubmittedLast Update
0000023VCMIMechanics - Battlespublic2009-10-02 11:432010-05-29 18:53
ReporterTow dragon 
Assigned ToTow dragon 
PrioritynormalSeveritymajorReproducibilityhave not tried
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version0.71 
Target VersionFixed in Version0.74 
Summary0000023: Haste/Slow doesn't change stack order (0.71b#51)
DescriptionReported by Steven Aus:

In a battle, my side had Master Gremlins (speed 5), Stone Gargoyles
(speed 6) and Magi (speed 5). On the Stone Gargoyles turn I cast Slow on
the one stack of Marksmen on the other side, reducing their speed to 4.
However the Marksmen still got first attack, so I guess that part of the
code determining battle order/priority after casting Slow or Haste isn't
working as intended yet. In a battle with the same army against a stack of
Horned Demons - a Haste on the MGs or Slow on the Horned Demons affects
number of hexes of movement but not the battle priority/order. [^]
Additional Informationcopied from sf tracker
TagsNo tags attached.
Attached Files

- Relationships
related to 0000046closedTow dragon haste/slow affection on battle movement order not yet fixed (also Stack Queue not updated correctly upon casting) 

-  Notes
Tow (developer)
2009-11-20 22:38

AFAIK it has been already resolved.
If not, please reopen.

- Issue History
Date Modified Username Field Change
2009-10-02 11:43 Tow dragon New Issue
2009-10-02 13:46 Zamolxis Category Mechanics - battles =>
2009-10-02 16:30 OnionKnight Description Updated View Revisions
2009-11-20 22:38 Tow Note Added: 0000237
2009-11-20 22:38 Tow Status assigned => closed
2009-11-20 22:38 Tow Resolution open => no change required
2009-11-20 22:38 Tow Fixed in Version => 0.74
2009-12-23 00:21 Zamolxis Relationship added related to 0000046
2010-05-29 18:53 Zamolxis Product Version => 0.71
2010-05-29 18:53 Zamolxis Description Updated View Revisions

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