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IDProjectCategoryView StatusDate SubmittedLast Update
0000226VCMIGUI - Battlespublic2009-11-21 19:022013-07-19 16:39
ReporterZamolxis 
Assigned ToIvan 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version 
Summary0000226: The textures of moving units are placed behind the textures of the other units, war machines or even obstacles
DescriptionNoticeable for example if units are walking up & down in front of the war machines: when a unit in the hex below the Ballista wants to go 2 hexes up, when it crosses in front of the machine, the unit's textures go below the textures of the machine, while it's the machine (the static object) which should be behind.
 
EDIT: After further tests, I noticed it's easy to reproduce also with units overlapping other units (Summary updated).
Additional InformationExample: the Golem in the attached screenshot had its textures above the Ammo Cart. But when I sent it to the hex in front of the Gremlin, the moment the movement animation started, its textures were placed behind the Ammo Cart.
TagsNo tags attached.
Attached Filesjpg file icon 2009-11-21_MovingGolem.jpg [^] (12,835 bytes) 2009-11-21 19:02


png file icon e1.PNG [^] (61,162 bytes) 2012-02-29 09:14


png file icon e2.PNG [^] (33,899 bytes) 2012-03-02 06:57

- Relationships
has duplicate 0001238closedIvan Bad drawing of obstacles 
related to 0001200closedIvan Wrong blitting order while moving units 

-  Notes
(0000498)
Zamolxis (viewer)
2009-12-26 23:35

Also reproducible with moving unit disappearing behind battle obstacles, if they pass through the hexes just below the obstacle (summary updated).
(0001728)
Warmonger (administrator)
2011-05-28 06:23

Beegee, I found a bunch of similiar issues and assigned them to you - some of them seem to be already fixed, just making sure they won't get lost.
(0002250)
q4a (reporter)
2012-02-29 09:14

Reproduces in r2563.
See example: e1.png
(0003769)
Ivan (developer)
2013-07-19 16:39

Closing, duplicate

- Issue History
Date Modified Username Field Change
2009-11-21 19:02 Zamolxis New Issue
2009-11-21 19:02 Zamolxis File Added: 2009-11-21_MovingGolem.jpg
2009-11-21 19:07 Zamolxis Summary When units & war machines textures overlap, in VCMI war machines tend to get priority, while it should be the units. => The textures of moving units are placed behind the textures of the other units or war machines.
2009-11-21 19:07 Zamolxis Description Updated View Revisions
2009-11-21 19:09 Zamolxis Category AI - Battles => GUI - Battles
2009-12-26 23:35 Zamolxis Note Added: 0000498
2009-12-26 23:35 Zamolxis Summary The textures of moving units are placed behind the textures of the other units or war machines. => The textures of moving units are placed behind the textures of the other units, war machines or even obstacles
2011-05-28 06:19 Warmonger Status new => assigned
2011-05-28 06:19 Warmonger Assigned To => beegee
2011-05-28 06:23 Warmonger Note Added: 0001728
2012-02-29 09:14 q4a Note Added: 0002250
2012-02-29 09:14 q4a File Added: e1.PNG
2012-03-02 06:57 q4a File Added: e2.PNG
2013-02-05 22:23 AlexVinS Relationship added related to 0001200
2013-03-10 22:25 Ivan Relationship added has duplicate 0001238
2013-07-18 11:55 Ivan Assigned To beegee => Ivan
2013-07-19 16:39 Ivan Note Added: 0003769
2013-07-19 16:39 Ivan Status assigned => closed
2013-07-19 16:39 Ivan Resolution open => fixed

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