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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000226 | VCMI | GUI - Battles | public | 2009-11-21 19:02 | 2013-07-19 16:39 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.74 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000226: The textures of moving units are placed behind the textures of the other units, war machines or even obstacles | ||||||||
Description | Noticeable for example if units are walking up & down in front of the war machines: when a unit in the hex below the Ballista wants to go 2 hexes up, when it crosses in front of the machine, the unit's textures go below the textures of the machine, while it's the machine (the static object) which should be behind. EDIT: After further tests, I noticed it's easy to reproduce also with units overlapping other units (Summary updated). | ||||||||
Additional Information | Example: the Golem in the attached screenshot had its textures above the Ammo Cart. But when I sent it to the hex in front of the Gremlin, the moment the movement animation started, its textures were placed behind the Ammo Cart. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2009-11-21_MovingGolem.jpg [^] (12,835 bytes) 2009-11-21 19:02
e1.PNG [^] (61,162 bytes) 2012-02-29 09:14 e2.PNG [^] (33,899 bytes) 2012-03-02 06:57 | ||||||||
Relationships | |||||||||||
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Notes | |
(0000498) Zamolxis (viewer) 2009-12-26 23:35 |
Also reproducible with moving unit disappearing behind battle obstacles, if they pass through the hexes just below the obstacle (summary updated). |
(0001728) Warmonger (administrator) 2011-05-28 06:23 |
Beegee, I found a bunch of similiar issues and assigned them to you - some of them seem to be already fixed, just making sure they won't get lost. |
(0002250) q4a (reporter) 2012-02-29 09:14 |
Reproduces in r2563. See example: e1.png |
(0003769) Ivan (developer) 2013-07-19 16:39 |
Closing, duplicate |
Issue History | |||
Date Modified | Username | Field | Change |
2009-11-21 19:02 | Zamolxis | New Issue | |
2009-11-21 19:02 | Zamolxis | File Added: 2009-11-21_MovingGolem.jpg | |
2009-11-21 19:07 | Zamolxis | Summary | When units & war machines textures overlap, in VCMI war machines tend to get priority, while it should be the units. => The textures of moving units are placed behind the textures of the other units or war machines. |
2009-11-21 19:07 | Zamolxis | Description Updated | View Revisions |
2009-11-21 19:09 | Zamolxis | Category | AI - Battles => GUI - Battles |
2009-12-26 23:35 | Zamolxis | Note Added: 0000498 | |
2009-12-26 23:35 | Zamolxis | Summary | The textures of moving units are placed behind the textures of the other units or war machines. => The textures of moving units are placed behind the textures of the other units, war machines or even obstacles |
2011-05-28 06:19 | Warmonger | Status | new => assigned |
2011-05-28 06:19 | Warmonger | Assigned To | => beegee |
2011-05-28 06:23 | Warmonger | Note Added: 0001728 | |
2012-02-29 09:14 | q4a | Note Added: 0002250 | |
2012-02-29 09:14 | q4a | File Added: e1.PNG | |
2012-03-02 06:57 | q4a | File Added: e2.PNG | |
2013-02-05 22:23 | AlexVinS | Relationship added | related to 0001200 |
2013-03-10 22:25 | Ivan | Relationship added | has duplicate 0001238 |
2013-07-18 11:55 | Ivan | Assigned To | beegee => Ivan |
2013-07-19 16:39 | Ivan | Note Added: 0003769 | |
2013-07-19 16:39 | Ivan | Status | assigned => closed |
2013-07-19 16:39 | Ivan | Resolution | open => fixed |
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