MantisBT - VCMI
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0002240VCMIMechanics - Battlespublic2015-08-30 18:492023-01-26 11:02
Dydzio 
Ivan 
highminorhave not tried
resolvedfixed 
Microsoft WindowsWindows 7Home Premium x64
0.98c 
 
0002240: Damage prediction works incorrectly, at least for ranged units
During hovering a mouse over enemy unit if attack is possible, battle log shows possible damage range. The actual damage for ranged units seems to be always higher than upper damage limit in combat log hint.
Take some ranged units and start a battle, compare damage output with hint damage given when hovering mouse over target.
Seems to be also broken in VCMI 0.98
No tags attached.
Issue History
2015-08-30 18:49DydzioNew Issue
2015-08-30 19:53DydzioNote Added: 0005831
2016-09-12 03:17SXXNote Added: 0006654
2016-09-12 03:17SXXStatusnew => confirmed
2023-01-14 14:20IvanAssigned To => Ivan
2023-01-14 14:20IvanStatusconfirmed => assigned
2023-01-14 14:20IvanStatusassigned => confirmed
2023-01-26 11:02IvanNote Added: 0008461
2023-01-26 11:02IvanStatusconfirmed => resolved
2023-01-26 11:02IvanResolutionopen => fixed

Notes
(0005831)
Dydzio   
2015-08-30 19:53   
Damage is calculated incorrectly for cavaliers / champions as well
(0006654)
SXX   
2016-09-12 03:17   
This is actually the case and this is possible happen since due to how RNG works in VCMI.
(0008461)
Ivan   
2023-01-26 11:02   
Resolved in 1.2