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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0002210 | VCMI | Mechanics - Battles | public | 2015-06-12 01:24 | 2016-11-11 08:25 | ||||
Reporter | exfizik | ||||||||
Assigned To | AVS | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Linux 64 bit | OS | OpenSuse | OS Version | Tumbleweed | ||||
Product Version | 0.98b | ||||||||
Target Version | Fixed in Version | 0.98c | |||||||
Summary | 0002210: Enchanters don't cast spells | ||||||||
Description | Enchanters (those blue super-wizards) don't cast mass spells (well, any spells) during battle. They are supposed to do it on their own. | ||||||||
Steps To Reproduce | Start a battle using Dragon Slayer campaign, wait for enchanters' turn and see them do nothing. The main hero can upgrade wizards to enchanters using his ability. | ||||||||
Additional Information | I'm using the latest git tree), says version 0.98c. You can try using attached saves. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | NEWGAME1.vsgm1 [^] (3,418,530 bytes) 2015-06-12 01:24 save.zip [^] (914,108 bytes) 2015-06-12 01:25 | ||||||||
Notes | |
(0005743) exfizik (reporter) 2015-06-12 01:25 |
Use save.zip, not the other file I attached by mistake. |
(0005744) exfizik (reporter) 2015-06-12 01:56 |
correction. They do cast spells - for example they cast weakness on air elementals. I suspect they didn't cast in my first battle because I was against earth elementals and whatever they were trying to cast didn't work on them... Just guessing. I think in that case they should've cast something good on my own troops, but they never did in the first battle. |
(0005745) exfizik (reporter) 2015-06-12 03:42 |
I guess you can remove this ticket - it only didn't work with the earth elementals... Worked on every battle since. |
(0005747) Warmonger (administrator) 2015-06-12 06:00 |
I still believe that Enchanters still should try to cast any spell if it's possible. |
(0005759) AVS (administrator) 2015-06-21 17:35 edited on: 2015-06-21 17:37 |
But they do not. There is a TODO note about that (CGameHandler.cpp:4221) |
(0005761) AVS (administrator) 2015-06-21 18:31 |
Should be fixed in https://github.com/vcmi/vcmi/commit/e27516a0b5ef2907ac48b00cc3c5efcd66cf80c3 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-06-12 01:24 | exfizik | New Issue | |
2015-06-12 01:24 | exfizik | File Added: NEWGAME1.vsgm1 | |
2015-06-12 01:25 | exfizik | File Added: save.zip | |
2015-06-12 01:25 | exfizik | Note Added: 0005743 | |
2015-06-12 01:56 | exfizik | Note Added: 0005744 | |
2015-06-12 03:42 | exfizik | Note Added: 0005745 | |
2015-06-12 06:00 | Warmonger | Note Added: 0005747 | |
2015-06-21 17:35 | AVS | Note Added: 0005759 | |
2015-06-21 17:36 | AVS | Status | new => confirmed |
2015-06-21 17:37 | AVS | Note Edited: 0005759 | View Revisions |
2015-06-21 18:31 | AVS | Note Added: 0005761 | |
2015-06-21 18:31 | AVS | Status | confirmed => resolved |
2015-06-21 18:31 | AVS | Fixed in Version | => 0.98c |
2015-06-21 18:31 | AVS | Resolution | open => fixed |
2015-06-21 18:31 | AVS | Assigned To | => AVS |
2016-11-11 08:25 | SXX | Status | resolved => closed |
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