Anonymous | Login | 2024-11-21 08:46 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002202 | VCMI | Campaigns | public | 2015-05-30 11:06 | 2022-03-17 09:54 | ||||||||
Reporter | Omeganian | ||||||||||||
Assigned To | SXX | ||||||||||||
Priority | low | Severity | crash | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | PC | OS | Windows | OS Version | 8.1 | ||||||||
Product Version | 0.98 | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002202: A crash when trying to proceed to the next Campaign map | ||||||||||||
Description | After finishing the "after the amulet" map, the game crashes when trying to start the next map. | ||||||||||||
Additional Information | It seems to be a matter of heroes garrisoning the towns (when I remove all of them from the top rows, it proceeds as normal). Still, annoying. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0005740) Omeganian (reporter) 2015-05-30 11:12 |
I did manage to start the next map... crashes when a hero enters the town. |
(0007433) Povelitel (updater) 2018-03-01 12:46 |
True for e48797f Whren hero Gem enter in castle throw std::runtime_error("internal error"); > VCMI_lib.dll!CBonusSystemNode::childDetached(CBonusSystemNode * child)Строка 908 C++ Символы загружены. VCMI_lib.dll!CBonusSystemNode::detachFrom(CBonusSystemNode * parent)Строка 792 C++ Символы загружены. VCMI_lib.dll!CGTownInstance::setVisitingHero(CGHeroInstance * h)Строка 1175 C++ Символы загружены. VCMI_lib.dll!HeroVisitCastle::applyGs(CGameState * gs)Строка 169 C++ Символы загружены. VCMI_lib.dll!CApplyOnGS<HeroVisitCastle>::applyOnGS(CGameState * gs, void * pack)Строка 63 C++ Символы загружены. VCMI_lib.dll!CGameState::apply(CPack * pack)Строка 1958 C++ Символы загружены. VCMI_client.exe!CClient::handlePack(CPack * pack)Строка 686 C++ Символы загружены. VCMI_client.exe!CClient::run()Строка 190 C++ Символы загружены. It's campaign SoD - New Begining - mission 2 |
(0007538) Povelitel (updater) 2018-03-25 09:24 |
I can add other one Campaign "Rise of the Necromancer" - "Duke Alaris" (mission 4) When my Sandro enter in town crash happen throw std::runtime_error("internal error"); > VCMI_lib.dll!CBonusSystemNode::childDetached(CBonusSystemNode * child)Строка 972 C++ Символы загружены. VCMI_lib.dll!CBonusSystemNode::detachFrom(CBonusSystemNode * parent)Строка 852 C++ Символы загружены. VCMI_lib.dll!CGTownInstance::setVisitingHero(CGHeroInstance * h)Строка 1177 C++ Символы загружены. VCMI_lib.dll!HeroVisitCastle::applyGs(CGameState * gs)Строка 169 C++ Символы загружены. VCMI_lib.dll!CApplyOnGS<HeroVisitCastle>::applyOnGS(CGameState * gs, void * pack)Строка 63 C++ Символы загружены. VCMI_lib.dll!CGameState::apply(CPack * pack)Строка 1958 C++ Символы загружены. VCMI_client.exe!CClient::handlePack(CPack * pack)Строка 686 C++ Символы загружены. VCMI_client.exe!CClient::run()Строка 190 C++ Символы загружены. |
(0008152) Povelitel (updater) 2022-03-17 09:54 |
In the current develop, everything works well |
Issue History | |||
Date Modified | Username | Field | Change |
2015-05-30 11:06 | Omeganian | New Issue | |
2015-05-30 11:12 | Omeganian | Note Added: 0005740 | |
2015-05-30 11:12 | Omeganian | Status | new => feedback |
2018-03-01 12:46 | Povelitel | Note Added: 0007433 | |
2018-03-01 12:47 | Povelitel | Assigned To | => SXX |
2018-03-01 12:47 | Povelitel | Status | feedback => assigned |
2018-03-25 09:24 | Povelitel | Note Added: 0007538 | |
2022-03-17 09:54 | Povelitel | Note Added: 0008152 | |
2022-03-17 09:54 | Povelitel | Status | assigned => resolved |
2022-03-17 09:54 | Povelitel | Fixed in Version | => 1.next |
2022-03-17 09:54 | Povelitel | Resolution | open => fixed |
Copyright © 2000 - 2024 MantisBT Team |