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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0002104 | VCMI | GUI - Adventure Map | public | 2015-02-20 12:43 | 2016-11-11 08:22 | ||||
| Reporter | Warmonger | ||||||||
| Assigned To | Fay | ||||||||
| Priority | normal | Severity | crash | Reproducibility | sometimes | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | 0.97b | ||||||||
| Target Version | 0.97c | Fixed in Version | 0.97c | ||||||
| Summary | 0002104: Crash at AI attacking neutral monsters | ||||||||
| Description | Looks as a problem with blitting after fading was added. Crash occurs in CMapHandler::compareObjectBlitOrder function. | ||||||||
| Steps To Reproduce | Launch any map, use vcmieagles watch AI attacking neutrals. | ||||||||
| Tags | No tags attached. | ||||||||
| Attached Files | |||||||||
Notes |
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(0005553) Fay (developer) 2015-02-20 20:48 |
Okaaay, I see why it happens. I'll probably fix it today. Curiously, it doesn't happen for me when debugging is on, so that might be why I didn't catch it. |
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(0005556) Fay (developer) 2015-02-20 22:26 edited on: 2015-02-20 22:26 |
Added pull request: https://github.com/vcmi/vcmi/pull/92 [^] I've just tested an XL map with around 6 players for 3 weeks on autoskip and nothing broke. So I believe it should work correctly now. |
Issue History |
|||
| Date Modified | Username | Field | Change |
| 2015-02-20 12:43 | Warmonger | New Issue | |
| 2015-02-20 12:46 | Warmonger | Relationship added | related to 0002105 |
| 2015-02-20 20:48 | Fay | Note Added: 0005553 | |
| 2015-02-20 20:48 | Fay | Assigned To | => Fay |
| 2015-02-20 20:48 | Fay | Status | new => assigned |
| 2015-02-20 22:26 | Fay | Note Added: 0005556 | |
| 2015-02-20 22:26 | Fay | Note Edited: 0005556 | View Revisions |
| 2015-02-21 09:40 | Fay | Status | assigned => resolved |
| 2015-02-21 09:40 | Fay | Resolution | open => fixed |
| 2015-02-21 09:40 | Fay | Fixed in Version | => 0.97c |
| 2016-11-11 08:22 | SXX | Status | resolved => closed |
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