MantisBT - VCMI
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0002104VCMIGUI - Adventure Mappublic2015-02-20 12:432016-11-11 08:22
Warmonger 
Fay 
normalcrashsometimes
closedfixed 
0.97b 
0.97c0.97c 
0002104: Crash at AI attacking neutral monsters
Looks as a problem with blitting after fading was added.

Crash occurs in CMapHandler::compareObjectBlitOrder function.
Launch any map, use vcmieagles watch AI attacking neutrals.
No tags attached.
related to 0002105closed Warmonger Adventure map objects turn black before fading. 
Issue History
2015-02-20 12:43WarmongerNew Issue
2015-02-20 12:46WarmongerRelationship addedrelated to 0002105
2015-02-20 20:48FayNote Added: 0005553
2015-02-20 20:48FayAssigned To => Fay
2015-02-20 20:48FayStatusnew => assigned
2015-02-20 22:26FayNote Added: 0005556
2015-02-20 22:26FayNote Edited: 0005556bug_revision_view_page.php?bugnote_id=5556#r2852
2015-02-21 09:40FayStatusassigned => resolved
2015-02-21 09:40FayResolutionopen => fixed
2015-02-21 09:40FayFixed in Version => 0.97c
2016-11-11 08:22SXXStatusresolved => closed

Notes
(0005553)
Fay   
2015-02-20 20:48   
Okaaay, I see why it happens. I'll probably fix it today.
Curiously, it doesn't happen for me when debugging is on, so that might be why I didn't catch it.
(0005556)
Fay   
2015-02-20 22:26   
Added pull request: https://github.com/vcmi/vcmi/pull/92 [^]

I've just tested an XL map with around 6 players for 3 weeks on autoskip and nothing broke. So I believe it should work correctly now.