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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0002089||VCMI||Mechanics - Adventure Map||public||2015-02-15 08:57||2016-09-11 10:58|
|Target Version||Fixed in Version||0.99|
|Summary||0002089: Multiplayer over network: heroes inside town displayed like they visiting it|
|Description||This only affect games with 2+ clients connected to server. It's not affect hot seat!|
Basically when you put hero inside castle it's shouldn't be visible on adventure map, but in case of network multiplayer it's doesn't work and heroes always displayed like if they were visiting town.
Multiplayer is pretty messy and need a lot of fixing of course, but this is one of not that obvious issue so I post it on bug tracker as @AVS said this may indicate gamestate desync which may not end up well.
|Tags||No tags attached.|
edited on: 2016-08-23 05:12
Didn't tested it, but considering nobody really touch multiplayer almost sure there something wrong with netpacks or server code for town visits.
So this is another source of desyncs that need to be checked for 0002459.
|So far can't find why it's happening. Probably issue was fixed already.|
edited on: 2016-09-11 10:13
Problem still there, but I pretty sure it's entirely client-side. :-)
|PS: Please keep in mind multiplayer currently still broken in develop.|
|2015-02-15 08:57||SXX||New Issue|
|2016-08-23 05:10||SXX||Relationship added||child of 0002459|
|2016-08-23 05:11||SXX||Note Added: 0006582|
|2016-08-23 05:12||SXX||Note Edited: 0006582||View Revisions|
|2016-09-08 15:44||SXX||Note Added: 0006633|
|2016-09-11 10:11||SXX||Relationship deleted||child of 0002459|
|2016-09-11 10:11||SXX||Note Added: 0006639|
|2016-09-11 10:13||SXX||Note Edited: 0006639||View Revisions|
|2016-09-11 10:57||SXX||Note Added: 0006640|
|2016-09-11 10:57||SXX||Status||new => resolved|
|2016-09-11 10:57||SXX||Fixed in Version||=> 0.99|
|2016-09-11 10:57||SXX||Resolution||open => fixed|
|2016-09-11 10:57||SXX||Assigned To||=> SXX|
|2016-09-11 10:58||SXX||Note Added: 0006641|
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