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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0002013 | VCMI | GUI - Battles | public | 2014-12-27 12:04 | 2019-05-21 07:05 | ||||||||
Reporter | Dydzio | ||||||||||||
Assigned To | Dydzio | ||||||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | Microsoft Windows | OS | Windows 7 | OS Version | Home Premium x64 | ||||||||
Product Version | 0.97b | ||||||||||||
Target Version | Fixed in Version | 1.next | |||||||||||
Summary | 0002013: Combat log "scroll up" button looks like "scroll down" button while any creature is performing action | ||||||||||||
Description | While anything happens on the battlefield (creature move / attack and similar) the "scroll up" button has incorrect sprite assigned to it, and "scroll down" button looks like being pressed. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Attached Files | arrow_bug.png [^] (523,481 bytes) 2014-12-27 12:04
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Notes | |
(0005423) Eduard.Achitei (reporter) 2015-02-07 17:28 |
In CBattleInterface.cpp line 1920 if remove bConsoleUp->block(on); bConsoleDown->block(on); the bug is fixed. I don't see the reason to block these button when animations are active. If pressed when animation are active the behavior is normal. |
(0007799) Dydzio (developer) 2019-05-19 18:09 |
Fixed in: https://github.com/vcmi/vcmi/pull/595 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2014-12-27 12:04 | Dydzio | New Issue | |
2014-12-27 12:04 | Dydzio | File Added: arrow_bug.png | |
2015-02-07 17:28 | Eduard.Achitei | Note Added: 0005423 | |
2019-05-19 17:57 | Dydzio | Assigned To | => Dydzio |
2019-05-19 17:57 | Dydzio | Status | new => assigned |
2019-05-19 18:09 | Dydzio | Note Added: 0007799 | |
2019-05-21 07:05 | AVS | Status | assigned => resolved |
2019-05-21 07:05 | AVS | Fixed in Version | => 1.next |
2019-05-21 07:05 | AVS | Resolution | open => fixed |
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