MantisBT - VCMI
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0002013VCMIGUI - Battlespublic2014-12-27 12:042019-05-21 07:05
Dydzio 
Dydzio 
lowtrivialalways
resolvedfixed 
Microsoft WindowsWindows 7Home Premium x64
0.97b 
0.next 
0002013: Combat log "scroll up" button looks like "scroll down" button while any creature is performing action
While anything happens on the battlefield (creature move / attack and similar) the "scroll up" button has incorrect sprite assigned to it, and "scroll down" button looks like being pressed.
No tags attached.
png arrow_bug.png (523,481) 2014-12-27 12:04
https://bugs.vcmi.eu/file_download.php?file_id=2052&type=bug
png
Issue History
2014-12-27 12:04DydzioNew Issue
2014-12-27 12:04DydzioFile Added: arrow_bug.png
2015-02-07 17:28Eduard.AchiteiNote Added: 0005423
2019-05-19 17:57DydzioAssigned To => Dydzio
2019-05-19 17:57DydzioStatusnew => assigned
2019-05-19 18:09DydzioNote Added: 0007799
2019-05-21 07:05AVSStatusassigned => resolved
2019-05-21 07:05AVSFixed in Version => 0.next
2019-05-21 07:05AVSResolutionopen => fixed

Notes
(0005423)
Eduard.Achitei   
2015-02-07 17:28   
In CBattleInterface.cpp line 1920 if remove
        bConsoleUp->block(on);
        bConsoleDown->block(on);
the bug is fixed.
I don't see the reason to block these button when animations are active.
If pressed when animation are active the behavior is normal.
(0007799)
Dydzio   
2019-05-19 18:09   
Fixed in: https://github.com/vcmi/vcmi/pull/595 [^]