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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001913 | VCMI | Mechanics - Adventure Map | public | 2014-10-07 16:27 | 2015-04-11 18:08 | ||||
Reporter | Povelitel | ||||||||
Assigned To | Fay | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.96b | ||||||||
Target Version | Fixed in Version | 0.97c | |||||||
Summary | 0001913: At the entrance to the Subterranean Gate, the camera does not move for your hero | ||||||||
Description | At the entrance to the Subterranean Gate, the camera does not move for your hero | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0005002) Warmonger (administrator) 2014-10-07 18:12 |
The same is true for Monolith, Town Portal and Dimension Door... probably everything that moves hero around. |
(0005412) SXX (administrator) 2015-02-06 15:15 |
Still actual and here one more important detail: if for example your hero stay on monolith's with 3+ points then when you press space camera actually does move to place where hero was located before teleportation. |
(0005413) Fay (developer) 2015-02-06 16:12 |
I can make a fix for this later. Can't check now for sure, but I think I fixed it while testing fading screen in adv map. :) |
(0005414) SXX (administrator) 2015-02-06 16:27 edited on: 2015-02-06 16:27 |
Great. Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc. Please comment here if this fixed or still need attention. :-) |
(0005415) Fay (developer) 2015-02-06 18:21 |
I created pull request: https://github.com/vcmi/vcmi/pull/82 [^] I tested it on subterranean gates, monoliths, town portals and dimension doors and it seemed to work correctly. If you want, you could also check it in the branch: https://github.com/Fayth/vcmi/tree/test/advMapFading [^] -- all these cases should work with screen fading (but there are still some problems with fading heroes/boats so it's not ready for PR yet ;) ). @SXX "Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc" Well, I think server does send it, but client didn't update the camera correctly. I might be wrong though, because I haven't really looked into client/server communication. |
(0005416) AVS (administrator) 2015-02-06 20:44 |
PR 82 has been merged |
(0005420) SXX (administrator) 2015-02-07 03:17 |
@Fay. Yeah just seen it. You're totally right. Checked and now it's working fine. :-) |
Issue History | |||
Date Modified | Username | Field | Change |
2014-10-07 16:27 | Povelitel | New Issue | |
2014-10-07 18:12 | Warmonger | Note Added: 0005002 | |
2014-10-29 19:12 | Warmonger | Status | new => confirmed |
2015-02-06 15:15 | SXX | Note Added: 0005412 | |
2015-02-06 16:12 | Fay | Note Added: 0005413 | |
2015-02-06 16:27 | SXX | Note Added: 0005414 | |
2015-02-06 16:27 | SXX | Note Edited: 0005414 | View Revisions |
2015-02-06 18:21 | Fay | Note Added: 0005415 | |
2015-02-06 20:44 | AVS | Note Added: 0005416 | |
2015-02-06 20:44 | AVS | Status | confirmed => resolved |
2015-02-06 20:44 | AVS | Fixed in Version | => 0.97c |
2015-02-06 20:44 | AVS | Resolution | open => fixed |
2015-02-06 20:44 | AVS | Assigned To | => Fay |
2015-02-07 03:17 | SXX | Note Added: 0005420 | |
2015-04-11 18:08 | Povelitel | Status | resolved => closed |
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