Notes |
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The same is true for Monolith, Town Portal and Dimension Door... probably everything that moves hero around. |
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(0005412)
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SXX
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2015-02-06 15:15
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Still actual and here one more important detail: if for example your hero stay on monolith's with 3+ points then when you press space camera actually does move to place where hero was located before teleportation. |
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(0005413)
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Fay
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2015-02-06 16:12
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I can make a fix for this later. Can't check now for sure, but I think I fixed it while testing fading screen in adv map. :) |
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(0005414)
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SXX
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2015-02-06 16:27
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Great. Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc.
Please comment here if this fixed or still need attention. :-)
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(0005415)
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Fay
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2015-02-06 18:21
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I created pull request: https://github.com/vcmi/vcmi/pull/82 [^]
I tested it on subterranean gates, monoliths, town portals and dimension doors and it seemed to work correctly.
If you want, you could also check it in the branch: https://github.com/Fayth/vcmi/tree/test/advMapFading [^] -- all these cases should work with screen fading (but there are still some problems with fading heroes/boats so it's not ready for PR yet ;) ).
@SXX "Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc"
Well, I think server does send it, but client didn't update the camera correctly. I might be wrong though, because I haven't really looked into client/server communication. |
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(0005416)
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AVS
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2015-02-06 20:44
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(0005420)
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SXX
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2015-02-07 03:17
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@Fay. Yeah just seen it. You're totally right.
Checked and now it's working fine. :-) |
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