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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0001913||VCMI||Mechanics - Adventure Map||public||2014-10-07 16:27||2015-04-11 18:08|
|Target Version||Fixed in Version||0.97c|
|Summary||0001913: At the entrance to the Subterranean Gate, the camera does not move for your hero|
|Description||At the entrance to the Subterranean Gate, the camera does not move for your hero|
|Tags||No tags attached.|
|The same is true for Monolith, Town Portal and Dimension Door... probably everything that moves hero around.|
|Still actual and here one more important detail: if for example your hero stay on monolith's with 3+ points then when you press space camera actually does move to place where hero was located before teleportation.|
|I can make a fix for this later. Can't check now for sure, but I think I fixed it while testing fading screen in adv map. :)|
edited on: 2015-02-06 16:27
Great. Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc.
Please comment here if this fixed or still need attention. :-)
I created pull request: https://github.com/vcmi/vcmi/pull/82 [^]
I tested it on subterranean gates, monoliths, town portals and dimension doors and it seemed to work correctly.
If you want, you could also check it in the branch: https://github.com/Fayth/vcmi/tree/test/advMapFading [^] -- all these cases should work with screen fading (but there are still some problems with fading heroes/boats so it's not ready for PR yet ;) ).
@SXX "Actually I'm find out that it's happen because server do sent information that hero move before he's visited object, but not after he's actually activated Monolith / Subterranean Gate / etc"
Well, I think server does send it, but client didn't update the camera correctly. I might be wrong though, because I haven't really looked into client/server communication.
|PR 82 has been merged|
@Fay. Yeah just seen it. You're totally right.
Checked and now it's working fine. :-)
|2014-10-07 16:27||Povelitel||New Issue|
|2014-10-07 18:12||Warmonger||Note Added: 0005002|
|2014-10-29 19:12||Warmonger||Status||new => confirmed|
|2015-02-06 15:15||SXX||Note Added: 0005412|
|2015-02-06 16:12||Fay||Note Added: 0005413|
|2015-02-06 16:27||SXX||Note Added: 0005414|
|2015-02-06 16:27||SXX||Note Edited: 0005414||View Revisions|
|2015-02-06 18:21||Fay||Note Added: 0005415|
|2015-02-06 20:44||AVS||Note Added: 0005416|
|2015-02-06 20:44||AVS||Status||confirmed => resolved|
|2015-02-06 20:44||AVS||Fixed in Version||=> 0.97c|
|2015-02-06 20:44||AVS||Resolution||open => fixed|
|2015-02-06 20:44||AVS||Assigned To||=> Fay|
|2015-02-07 03:17||SXX||Note Added: 0005420|
|2015-04-11 18:08||Povelitel||Status||resolved => closed|
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