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IDProjectCategoryView StatusDate SubmittedLast Update
0001625VCMIAI - Battlespublic2013-12-22 11:382018-02-19 09:13
ReporterPovelitel 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionwon't fix 
Platformx86OSwindowsOS Versionwindows7 sp1
Product Version0.94 
Target VersionFixed in Version 
Summary0001625: AI. strategy loser in battle
DescriptionIn battle, go to the nearest stack. Or go to the one that is closest of the two moves. And this leads to such effects.

Simply put it is that "stupidity" AI.

http://youtu.be/QXGp9lNyBgE [^]
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-  Notes
(0004198)
Warmonger (administrator)
2013-12-22 12:02

But you know, it's exactly the same in original game. Killing a bunch of Zombies can't be a challenge.
(0004199)
Povelitel (updater)
2013-12-22 12:27

Yes it is the lack of the original game.

Zombies are not the problem, it is an example. Matter of principle. All beings are maintained on one instead of going to a health fat stacks.
(0007412)
Povelitel (updater)
2018-02-19 09:13

stupid AI and should be weak (probably), unlike BattleAI

- Issue History
Date Modified Username Field Change
2013-12-22 11:38 Povelitel New Issue
2013-12-22 11:38 Povelitel Status new => assigned
2013-12-22 11:38 Povelitel Assigned To => Tow
2013-12-22 12:02 Warmonger Note Added: 0004198
2013-12-22 12:27 Povelitel Note Added: 0004199
2018-02-19 09:13 Povelitel Note Added: 0007412
2018-02-19 09:13 Povelitel Status assigned => closed
2018-02-19 09:13 Povelitel Assigned To Tow =>
2018-02-19 09:13 Povelitel Resolution open => won't fix

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