MantisBT - VCMI
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0001625VCMIAI - Battlespublic2013-12-22 11:382018-02-19 09:13
Povelitel 
 
normalmajoralways
closedwon't fix 
x86windowswindows7 sp1
0.94 
 
0001625: AI. strategy loser in battle
In battle, go to the nearest stack. Or go to the one that is closest of the two moves. And this leads to such effects.

Simply put it is that "stupidity" AI.

http://youtu.be/QXGp9lNyBgE [^]
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Issue History
2013-12-22 11:38PovelitelNew Issue
2013-12-22 11:38PovelitelStatusnew => assigned
2013-12-22 11:38PovelitelAssigned To => Tow
2013-12-22 12:02WarmongerNote Added: 0004198
2013-12-22 12:27PovelitelNote Added: 0004199
2018-02-19 09:13PovelitelNote Added: 0007412
2018-02-19 09:13PovelitelStatusassigned => closed
2018-02-19 09:13PovelitelAssigned ToTow =>
2018-02-19 09:13PovelitelResolutionopen => won't fix

Notes
(0004198)
Warmonger   
2013-12-22 12:02   
But you know, it's exactly the same in original game. Killing a bunch of Zombies can't be a challenge.
(0004199)
Povelitel   
2013-12-22 12:27   
Yes it is the lack of the original game.

Zombies are not the problem, it is an example. Matter of principle. All beings are maintained on one instead of going to a health fat stacks.
(0007412)
Povelitel   
2018-02-19 09:13   
stupid AI and should be weak (probably), unlike BattleAI