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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001625 | VCMI | AI - Battles | public | 2013-12-22 11:38 | 2018-02-19 09:13 | ||||
Reporter | Povelitel | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | x86 | OS | windows | OS Version | windows7 sp1 | ||||
Product Version | 0.94 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001625: AI. strategy loser in battle | ||||||||
Description | In battle, go to the nearest stack. Or go to the one that is closest of the two moves. And this leads to such effects. Simply put it is that "stupidity" AI. http://youtu.be/QXGp9lNyBgE [^] | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0004198) Warmonger (administrator) 2013-12-22 12:02 |
But you know, it's exactly the same in original game. Killing a bunch of Zombies can't be a challenge. |
(0004199) Povelitel (updater) 2013-12-22 12:27 |
Yes it is the lack of the original game. Zombies are not the problem, it is an example. Matter of principle. All beings are maintained on one instead of going to a health fat stacks. |
(0007412) Povelitel (updater) 2018-02-19 09:13 |
stupid AI and should be weak (probably), unlike BattleAI |
Issue History | |||
Date Modified | Username | Field | Change |
2013-12-22 11:38 | Povelitel | New Issue | |
2013-12-22 11:38 | Povelitel | Status | new => assigned |
2013-12-22 11:38 | Povelitel | Assigned To | => Tow |
2013-12-22 12:02 | Warmonger | Note Added: 0004198 | |
2013-12-22 12:27 | Povelitel | Note Added: 0004199 | |
2018-02-19 09:13 | Povelitel | Note Added: 0007412 | |
2018-02-19 09:13 | Povelitel | Status | assigned => closed |
2018-02-19 09:13 | Povelitel | Assigned To | Tow => |
2018-02-19 09:13 | Povelitel | Resolution | open => won't fix |
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