Anonymous | Login | 2024-11-21 15:37 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001569 | VCMI | Mechanics - Adventure Map | public | 2013-10-26 12:24 | 2023-09-30 18:06 | ||||
Reporter | Povelitel | ||||||||
Assigned To | vmarkovtsev | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.94 | ||||||||
Target Version | Fixed in Version | 0.98g | |||||||
Summary | 0001569: Doesn't go to a tavern | ||||||||
Description | If hero will lose own troops in battle but will still win for example with summoned elementals hero does not appears in a tavern but he should. And it is necessary to stand on the map. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Relationships | ||||||
|
Notes | |
(0006343) vmarkovtsev (developer) 2016-01-22 18:18 |
Currently, winning hero just remains without any troops. Apart from that, he is just a normal hero. What is the correct behavior? Shall he gain XP? What about necromancery, if skeletons are raised, shall he live? |
(0006344) vmarkovtsev (developer) 2016-01-22 19:41 |
https://github.com/vcmi/vcmi/pull/167 [^] The following assumptions were made: 1) Winning hero with no army still gains XP, new levels, etc. 2) Raised dead with Necromancery skill are added before the check, so hero remains alive in such cases |
(0006364) SXX (administrator) 2016-01-26 09:09 |
As noted on github I didn't manage to reproduce this behaviour in H3. I sent question directly to Povelitel, but he may be unavailable for long time. If someone else have idea where it may come from (some H3 mod feature?) then please let us know. |
(0006376) SXX (administrator) 2016-01-27 21:04 |
So this one is implemented as option enabled by default: https://github.com/vcmi/vcmi/pull/175 [^] Added to game mechanics changes list: http://wiki.vcmi.eu/index.php?title=Game_mechanics [^] |
(0006377) SXX (administrator) 2016-01-27 21:06 |
So this one efficiently resolved, but we're still really need feedback on actual report. All other reports of @Povelitel so far was explaining actual problems or unimplemented mechanics so likely it's not just wrong report. |
(0006486) Povelitel (updater) 2016-04-01 11:32 |
1.Если игрок1 (когда у игрока1 не осталось родного мяса) побеждает призванными элементалями игрока2 - умирают оба. 2. Если у игрока1 призванные элементали, но нет уже родного мяса, а игрок2 => отступает! то живы остаются оба. И оба уходят в таверну исчезая с карты. 3. Если игрок1 не имеет навыка магии земли. Но игрок1 имеет ангела и в процессе битвы призвать элементаля, потерять ангела, а потом резуректнуть, и убить игрока2 например взрывом, то герой1 остается на карте без войск! (То есть на момент победы были призванные элементали и воскрешенные ангелы без земли) К тому же, если герой имеет некромантию, но побеждает с резурекченными ангелами, то остается в итоге стоять на карте с одними скелетами. |
(0008718) Povelitel (updater) 2023-09-30 18:05 |
Migrated to github https://github.com/vcmi/vcmi/issues/2989 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2013-10-26 12:24 | Povelitel | New Issue | |
2013-10-26 12:24 | Povelitel | Status | new => assigned |
2013-10-26 12:24 | Povelitel | Assigned To | => Tow |
2014-02-15 14:10 | Povelitel | Note Added: 0004475 | |
2014-02-15 14:11 | Povelitel | Note Edited: 0004475 | View Revisions |
2014-02-15 14:15 | Povelitel | Note Deleted: 0004475 | |
2014-02-15 15:03 | Ivan | Description Updated | View Revisions |
2014-02-15 17:15 | Warmonger | Category | AI - Battles => Mechanics - Adventure Map |
2014-02-15 17:21 | Warmonger | Assigned To | Tow => Warmonger |
2015-12-24 19:02 | SXX | Relationship added | related to 0001416 |
2015-12-25 09:24 | SXX | Assigned To | Warmonger => SXX |
2016-01-22 10:34 | vmarkovtsev | Assigned To | SXX => vmarkovtsev |
2016-01-22 18:18 | vmarkovtsev | Note Added: 0006343 | |
2016-01-22 19:41 | vmarkovtsev | Note Added: 0006344 | |
2016-01-26 09:09 | SXX | Note Added: 0006364 | |
2016-01-27 21:04 | SXX | Note Added: 0006376 | |
2016-01-27 21:06 | SXX | Note Added: 0006377 | |
2016-01-27 21:06 | SXX | Status | assigned => feedback |
2016-01-27 21:11 | SXX | Fixed in Version | => 0.98g |
2016-04-01 11:32 | Povelitel | Note Added: 0006486 | |
2016-04-01 11:32 | Povelitel | Status | feedback => assigned |
2023-09-30 18:05 | Povelitel | Note Added: 0008718 | |
2023-09-30 18:06 | Povelitel | Status | assigned => closed |
2023-09-30 18:06 | Povelitel | Resolution | open => no change required |
Copyright © 2000 - 2024 MantisBT Team |