MantisBT - VCMI
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0001569VCMIMechanics - Adventure Mappublic2013-10-26 12:242023-09-30 18:06
Povelitel 
vmarkovtsev 
normalminoralways
closedno change required 
0.94 
0.98g 
0001569: Doesn't go to a tavern
If hero will lose own troops in battle but will still win for example with summoned elementals hero does not appears in a tavern but he should. And it is necessary to stand on the map.
No tags attached.
related to 0001416resolved Ivan Retreat / Surrender sends hero to the left Tavern slot only - H3 used both slots to place them 
Issue History
2013-10-26 12:24PovelitelNew Issue
2013-10-26 12:24PovelitelStatusnew => assigned
2013-10-26 12:24PovelitelAssigned To => Tow
2014-02-15 14:10PovelitelNote Added: 0004475
2014-02-15 14:11PovelitelNote Edited: 0004475bug_revision_view_page.php?rev_id=2517
2014-02-15 14:15PovelitelNote Deleted: 0004475
2014-02-15 15:03IvanDescription Updatedbug_revision_view_page.php?rev_id=2519#r2519
2014-02-15 17:15WarmongerCategoryAI - Battles => Mechanics - Adventure Map
2014-02-15 17:21WarmongerAssigned ToTow => Warmonger
2015-12-24 19:02SXXRelationship addedrelated to 0001416
2015-12-25 09:24SXXAssigned ToWarmonger => SXX
2016-01-22 10:34vmarkovtsevAssigned ToSXX => vmarkovtsev
2016-01-22 18:18vmarkovtsevNote Added: 0006343
2016-01-22 19:41vmarkovtsevNote Added: 0006344
2016-01-26 09:09SXXNote Added: 0006364
2016-01-27 21:04SXXNote Added: 0006376
2016-01-27 21:06SXXNote Added: 0006377
2016-01-27 21:06SXXStatusassigned => feedback
2016-01-27 21:11SXXFixed in Version => 0.98g
2016-04-01 11:32PovelitelNote Added: 0006486
2016-04-01 11:32PovelitelStatusfeedback => assigned
2023-09-30 18:05PovelitelNote Added: 0008718
2023-09-30 18:06PovelitelStatusassigned => closed
2023-09-30 18:06PovelitelResolutionopen => no change required

Notes
(0006343)
vmarkovtsev   
2016-01-22 18:18   
Currently, winning hero just remains without any troops. Apart from that, he is just a normal hero. What is the correct behavior? Shall he gain XP? What about necromancery, if skeletons are raised, shall he live?
(0006344)
vmarkovtsev   
2016-01-22 19:41   
https://github.com/vcmi/vcmi/pull/167 [^]

The following assumptions were made:
1) Winning hero with no army still gains XP, new levels, etc.
2) Raised dead with Necromancery skill are added before the check, so hero remains alive in such cases
(0006364)
SXX   
2016-01-26 09:09   
As noted on github I didn't manage to reproduce this behaviour in H3. I sent question directly to Povelitel, but he may be unavailable for long time.

If someone else have idea where it may come from (some H3 mod feature?) then please let us know.
(0006376)
SXX   
2016-01-27 21:04   
So this one is implemented as option enabled by default:
https://github.com/vcmi/vcmi/pull/175 [^]

Added to game mechanics changes list:
http://wiki.vcmi.eu/index.php?title=Game_mechanics [^]
(0006377)
SXX   
2016-01-27 21:06   
So this one efficiently resolved, but we're still really need feedback on actual report. All other reports of @Povelitel so far was explaining actual problems or unimplemented mechanics so likely it's not just wrong report.
(0006486)
Povelitel   
2016-04-01 11:32   
1.Если игрок1 (когда у игрока1 не осталось родного мяса) побеждает призванными элементалями игрока2 - умирают оба.
2. Если у игрока1 призванные элементали, но нет уже родного мяса, а игрок2 => отступает! то живы остаются оба. И оба уходят в таверну исчезая с карты.
3. Если игрок1 не имеет навыка магии земли. Но игрок1 имеет ангела и в процессе битвы призвать элементаля, потерять ангела, а потом резуректнуть, и убить игрока2 например взрывом, то герой1 остается на карте без войск! (То есть на момент победы были призванные элементали и воскрешенные ангелы без земли)
К тому же, если герой имеет некромантию, но побеждает с резурекченными ангелами, то остается в итоге стоять на карте с одними скелетами.
(0008718)
Povelitel   
2023-09-30 18:05   
Migrated to github https://github.com/vcmi/vcmi/issues/2989 [^]