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IDProjectCategoryView StatusDate SubmittedLast Update
0000135VCMIGUI - Battlespublic2009-10-11 14:292013-06-10 16:53
ReporterZamolxis 
Assigned ToIvan 
PrioritylowSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.73c 
Target VersionFixed in Version0.84 
Summary0000135: Wight's regeneration animation graphics are different in VCMI (greenish) as compared to H3 (blue-grayish, more transparent)
Description0.73c#13 - Wight's regeneration animation graphics are different in VCMI (greenish) as compared to H3 (blue-grayish, more transparent):

H3: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_H3WightRegeneration.jpg [^]

VCMI: http://i4.photobucket.com/albums/y104/Zamolxis/VCMI/VCMI%2007/2009-10-11_VCMIWightRegeneration.jpg [^]

Personally I don't mind the difference (acid green may idd suit Necro), that's why I gave it "low" priority, but some may prefer to keep it as in the original game.
Additional InformationForum report: http://forum.vcmi.eu/viewtopic.php?p=3634#3634 [^]
TagsNo tags attached.
Attached Files

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-  Notes
(0000091)
OnionKnight (developer)
2009-10-11 14:52

Elixir of Life also has a green animation where a blue one should be. The green regeneration is for when Vampire Lords are attacking I think. It should be a simple matter of changing which animation to be loaded.
(0001470)
Ivan (developer)
2011-01-01 20:32

Fixed in rev 1907
(0001606)
Zamolxis (viewer)
2011-03-03 16:25

The animation seems to have the right color now, but I'm not yet sure we have the right one. In H3 it was half-transparent.

If we don't yet have the right animation, leave this as reopened.

If the animation is right, but there are other changes to the game code in order to enable transparency, then please mark this as Resolved again, and we can open another report for the transparency of the animation.
(0001622)
Ivan (developer)
2011-03-04 14:22

Don't see any other semi-transparent animations so this part is fixed.
AFAIR there are some other animations (like life drain or resurrection) that are semi-transparent in game but have only opaque versions in data files.
(0003692)
Zamolxis (viewer)
2013-06-10 16:53

I'm waiting for 0000698 & 0001318 to be fixed to validate this one on slow, separate animation speed, but for now it does seem to be fixed (or way closer to the original at the very least). Still, I'll close this later on when I can validate it properly.

- Issue History
Date Modified Username Field Change
2009-10-11 14:29 Zamolxis New Issue
2009-10-11 14:52 OnionKnight Note Added: 0000091
2010-05-29 23:17 Zamolxis Product Version 0.74 => 0.73c
2010-05-29 23:17 Zamolxis Description Updated View Revisions
2011-01-01 20:32 Ivan Note Added: 0001470
2011-01-01 20:32 Ivan Status assigned => resolved
2011-01-01 20:32 Ivan Fixed in Version => 0.89
2011-01-01 20:32 Ivan Resolution open => fixed
2011-01-01 20:32 Ivan Assigned To Tow dragon => Ivan
2011-03-03 16:25 Zamolxis Note Added: 0001606
2011-03-03 16:25 Zamolxis Status resolved => feedback
2011-03-03 16:25 Zamolxis Resolution fixed => reopened
2011-03-04 14:22 Ivan Note Added: 0001622
2011-03-04 14:22 Ivan Status feedback => resolved
2011-03-04 14:22 Ivan Resolution reopened => fixed
2013-06-10 16:53 Zamolxis Note Added: 0003692

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