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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001337 | VCMI | AI - Battles | public | 2013-07-17 07:26 | 2016-11-11 08:23 | ||||
Reporter | Warmonger | ||||||||
Assigned To | AVS | ||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.93 | ||||||||
Target Version | Fixed in Version | 0.98b | |||||||
Summary | 0001337: Berserk spell is broken | ||||||||
Description | Unit stays still and takes no action. Actually, it's the issue with battle callback in general. There is no easy way to determine which other creature is the nearest. The best solution would be to reuse part of AI code, but that's a question to Tow, who uses it for Master thesis. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Notes | |
(0005168) SXX (administrator) 2014-11-26 01:30 |
Added duplicate. Also confirm it for 0.97. |
(0005687) AVS (administrator) 2015-04-03 02:29 |
should be fixed in https://github.com/vcmi/vcmi/commit/e42ca15a0d4dc6b4422695efce4c9fd38c385364 [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2013-07-17 07:26 | Warmonger | New Issue | |
2013-07-17 07:26 | Warmonger | Status | new => assigned |
2013-07-17 07:26 | Warmonger | Assigned To | => Tow |
2014-11-26 01:27 | SXX | Relationship added | has duplicate 0001549 |
2014-11-26 01:30 | SXX | Note Added: 0005168 | |
2015-02-06 16:59 | AVS | Assigned To | Tow => AVS |
2015-04-03 02:29 | AVS | Note Added: 0005687 | |
2015-04-03 02:29 | AVS | Status | assigned => resolved |
2015-04-03 02:29 | AVS | Fixed in Version | => 0.98b |
2015-04-03 02:29 | AVS | Resolution | open => fixed |
2015-04-03 02:29 | AVS | Target Version | 0.94 => |
2016-11-11 08:23 | SXX | Status | resolved => closed |
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