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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001276 | VCMI | Mechanics - Town structures | public | 2013-05-28 19:10 | 2014-05-30 17:43 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.92 | ||||||||
Target Version | Fixed in Version | 0.93 | |||||||
Summary | 0001276: Horde buildings make creature buildings inaccessible | ||||||||
Description | Once horde building is built in a town, it "takes over" the creature building & functionality: hovering anywhere over the creature dwelling gives only the name of the horde one, clicking on it only opens the horde description window. Basically we can only recruit that creature from the Castle window after the horde structure is built. | ||||||||
Steps To Reproduce | Use cheat 'vcmiarmenelos' on any town. The map from 0001063 has all towns if needed. | ||||||||
Additional Information | * Side bug: if vcmiarmenelos adds Fort, the town icon in town list does not get updated * Random performance issue: vcmiarmenelos seems to ask quite some resources, especially for Tower (reveals map), which froze my game for almost a full minute, and then tried to performed the actions I gave when it recovered, resulting in some funny graphic artifacts (which disappeared once I opened another window) * Note: this is actually older than 0.92. I found it in 0.91 as well (and I don't have older version installed to check when it appeared). * Good to have: it would be nice if vcmiarmenelos would work while we are in town (graphically it could looks like the fading transit between two towns when another is selected from the town screen). Or else maybe it could work also for the town the selected hero is in. It took me a while to figure why it didn't work in or out of town: because at exit my hero was getting selected. :P But it's a minor detail, not relevant for the final game, so you can ignore if it takes more than 5min of your time. ;) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
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Notes | |
(0003591) Ivan (developer) 2013-05-29 17:25 |
Some bits that I haven't finished. Will fix. * Side bug: ... * Random performance issue: ... Are they still a problem in current release? I haven't tested this myself but IIRC there were changes that could fix this. * Good to have: ... Using it from inside town will be possible IF chat will be available from town. Create report if you think that chat is needed in towns. Selected hero - technically works as intended but a good idea - haven't thought about that. |
(0003593) Zamolxis (viewer) 2013-05-29 19:41 edited on: 2013-05-29 20:29 |
//Are they still a problem in current release?// Yes. But I created 0001280 for that, as they are quite a handful. |
(0003609) Ivan (developer) 2013-05-30 18:45 |
hordes should be fine now, rev 3397 |
Issue History | |||
Date Modified | Username | Field | Change |
2013-05-28 19:10 | Zamolxis | New Issue | |
2013-05-28 19:15 | Zamolxis | Severity | major => minor |
2013-05-28 19:15 | Zamolxis | Additional Information Updated | View Revisions |
2013-05-29 17:25 | Ivan | Note Added: 0003591 | |
2013-05-29 17:25 | Ivan | Assigned To | => Ivan |
2013-05-29 17:25 | Ivan | Status | new => assigned |
2013-05-29 19:41 | Zamolxis | Note Added: 0003593 | |
2013-05-29 19:43 | Zamolxis | Note Edited: 0003593 | View Revisions |
2013-05-29 20:28 | Zamolxis | Issue cloned: 0001280 | |
2013-05-29 20:28 | Zamolxis | Relationship added | related to 0001280 |
2013-05-29 20:29 | Zamolxis | Note Edited: 0003593 | View Revisions |
2013-05-30 18:45 | Ivan | Note Added: 0003609 | |
2013-05-30 18:45 | Ivan | Status | assigned => resolved |
2013-05-30 18:45 | Ivan | Fixed in Version | => 0.93 |
2013-05-30 18:45 | Ivan | Resolution | open => fixed |
2014-05-30 17:43 | beegee | Status | resolved => closed |
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