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IDProjectCategoryView StatusDate SubmittedLast Update
0001181VCMIOtherpublic2013-01-21 20:102013-01-22 09:15
ReporterAlexVinS 
Assigned ToTow 
PriorityhighSeveritycrashReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001181: Crash on AI turn
Descriptionon map from 0001178. If end turn immediately, game crashes on one of AI`s turn somewhere in server.

Program received signal SIGSEGV, Segmentation fault.
In void std::vector<ConstTransitivePtr<CGDwelling>, std::allocator<ConstTransitivePtr<CGDwelling> > >::emplace_back<ConstTransitivePtr<CGDwelling> >(ConstTransitivePtr<CGDwelling>&&) () (D:\projects\vcmi\engine\VCMI_lib.dll)
Continuing...
Steps To Reproducestart map, end turn w|o any other activity.
TagsNo tags attached.
Attached Filestxt file icon VCMI_Server_log.txt [^] (289,159 bytes) 2013-01-21 20:10 [Show Content]
txt file icon VCMI_Client_log.txt [^] (442,839 bytes) 2013-01-21 20:10 [Show Content]

- Relationships

-  Notes
(0003301)
Tow (developer)
2013-01-21 21:35

Fixed, r3118.

- Issue History
Date Modified Username Field Change
2013-01-21 20:10 AlexVinS New Issue
2013-01-21 20:10 AlexVinS File Added: VCMI_Server_log.txt
2013-01-21 20:10 AlexVinS File Added: VCMI_Client_log.txt
2013-01-21 21:35 Tow Note Added: 0003301
2013-01-21 21:35 Tow Status new => resolved
2013-01-21 21:35 Tow Resolution open => fixed
2013-01-21 21:35 Tow Assigned To => Tow
2013-01-22 09:15 AlexVinS Status resolved => closed

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