MantisBT - VCMI | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001181 | VCMI | Other | public | 2013-01-21 20:10 | 2013-01-22 09:15 |
Reporter | AlexVinS | ||||
Assigned To | Tow | ||||
Priority | high | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0001181: Crash on AI turn | ||||
Description | on map from 0001178. If end turn immediately, game crashes on one of AI`s turn somewhere in server. Program received signal SIGSEGV, Segmentation fault. In void std::vector<ConstTransitivePtr<CGDwelling>, std::allocator<ConstTransitivePtr<CGDwelling> > >::emplace_back<ConstTransitivePtr<CGDwelling> >(ConstTransitivePtr<CGDwelling>&&) () (D:\projects\vcmi\engine\VCMI_lib.dll) Continuing... | ||||
Steps To Reproduce | start map, end turn w|o any other activity. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | VCMI_Server_log.txt (289,159) 2013-01-21 20:10 https://bugs.vcmi.eu/file_download.php?file_id=1175&type=bug VCMI_Client_log.txt (442,839) 2013-01-21 20:10 https://bugs.vcmi.eu/file_download.php?file_id=1176&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2013-01-21 20:10 | AlexVinS | New Issue | |||
2013-01-21 20:10 | AlexVinS | File Added: VCMI_Server_log.txt | |||
2013-01-21 20:10 | AlexVinS | File Added: VCMI_Client_log.txt | |||
2013-01-21 21:35 | Tow | Note Added: 0003301 | |||
2013-01-21 21:35 | Tow | Status | new => resolved | ||
2013-01-21 21:35 | Tow | Resolution | open => fixed | ||
2013-01-21 21:35 | Tow | Assigned To | => Tow | ||
2013-01-22 09:15 | AlexVinS | Status | resolved => closed |
Notes | |||||
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