MantisBT - VCMI
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0001181VCMIOtherpublic2013-01-21 20:102013-01-22 09:15
AlexVinS 
Tow 
highcrashalways
closedfixed 
 
 
0001181: Crash on AI turn
on map from 0001178. If end turn immediately, game crashes on one of AI`s turn somewhere in server.

Program received signal SIGSEGV, Segmentation fault.
In void std::vector<ConstTransitivePtr<CGDwelling>, std::allocator<ConstTransitivePtr<CGDwelling> > >::emplace_back<ConstTransitivePtr<CGDwelling> >(ConstTransitivePtr<CGDwelling>&&) () (D:\projects\vcmi\engine\VCMI_lib.dll)
Continuing...
start map, end turn w|o any other activity.
No tags attached.
txt VCMI_Server_log.txt (289,159) 2013-01-21 20:10
https://bugs.vcmi.eu/file_download.php?file_id=1175&type=bug
txt VCMI_Client_log.txt (442,839) 2013-01-21 20:10
https://bugs.vcmi.eu/file_download.php?file_id=1176&type=bug
Issue History
2013-01-21 20:10AlexVinSNew Issue
2013-01-21 20:10AlexVinSFile Added: VCMI_Server_log.txt
2013-01-21 20:10AlexVinSFile Added: VCMI_Client_log.txt
2013-01-21 21:35TowNote Added: 0003301
2013-01-21 21:35TowStatusnew => resolved
2013-01-21 21:35TowResolutionopen => fixed
2013-01-21 21:35TowAssigned To => Tow
2013-01-22 09:15AlexVinSStatusresolved => closed

Notes
(0003301)
Tow   
2013-01-21 21:35   
Fixed, r3118.