MantisBT - VCMI | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001181 | VCMI | Other | public | 2013-01-21 20:10 | 2013-01-22 09:15 |
| Reporter | AlexVinS | ||||
| Assigned To | Tow | ||||
| Priority | high | Severity | crash | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0001181: Crash on AI turn | ||||
| Description | on map from 0001178. If end turn immediately, game crashes on one of AI`s turn somewhere in server. Program received signal SIGSEGV, Segmentation fault. In void std::vector<ConstTransitivePtr<CGDwelling>, std::allocator<ConstTransitivePtr<CGDwelling> > >::emplace_back<ConstTransitivePtr<CGDwelling> >(ConstTransitivePtr<CGDwelling>&&) () (D:\projects\vcmi\engine\VCMI_lib.dll) Continuing... | ||||
| Steps To Reproduce | start map, end turn w|o any other activity. | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://bugs.vcmi.eu/file_download.php?file_id=1175&type=bug https://bugs.vcmi.eu/file_download.php?file_id=1176&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2013-01-21 20:10 | AlexVinS | New Issue | |||
| 2013-01-21 20:10 | AlexVinS | File Added: VCMI_Server_log.txt | |||
| 2013-01-21 20:10 | AlexVinS | File Added: VCMI_Client_log.txt | |||
| 2013-01-21 21:35 | Tow | Note Added: 0003301 | |||
| 2013-01-21 21:35 | Tow | Status | new => resolved | ||
| 2013-01-21 21:35 | Tow | Resolution | open => fixed | ||
| 2013-01-21 21:35 | Tow | Assigned To | => Tow | ||
| 2013-01-22 09:15 | AlexVinS | Status | resolved => closed | ||
| Notes | |||||
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