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ID | Project | Category | View Status | Date Submitted | Last Update |
0001181 | VCMI | Other | public | 2013-01-21 20:10 | 2013-01-22 09:15 |
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Reporter | AlexVinS | |
Assigned To | Tow | |
Priority | high | Severity | crash | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | | |
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Summary | 0001181: Crash on AI turn |
Description | on map from 0001178. If end turn immediately, game crashes on one of AI`s turn somewhere in server.
Program received signal SIGSEGV, Segmentation fault.
In void std::vector<ConstTransitivePtr<CGDwelling>, std::allocator<ConstTransitivePtr<CGDwelling> > >::emplace_back<ConstTransitivePtr<CGDwelling> >(ConstTransitivePtr<CGDwelling>&&) () (D:\projects\vcmi\engine\VCMI_lib.dll)
Continuing...
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Steps To Reproduce | start map, end turn w|o any other activity. |
Tags | No tags attached. |
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Attached Files | VCMI_Server_log.txt [^] (289,159 bytes) 2013-01-21 20:10 [Show Content] [Hide Content]
VCMI_Client_log.txt [^] (442,839 bytes) 2013-01-21 20:10 [Show Content] [Hide Content]
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