MantisBT

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0000117VCMIMechanics - Battlespublic2009-10-06 07:112010-07-10 09:11
ReporterSteven Aus 
Assigned ToTow dragon 
PrioritynormalSeveritytweakReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version0.74 
Target VersionFixed in Version0.81 
Summary0000117: Some elementals get morale effects.
DescriptionFrom my testing, Storm Elementals get positive morale boosts (and presumably negative morale effects). Air Elementals show neutral morale in hero screen but positive morale in battle, though I haven't seen them get extra turns yet. As you know, all elementals and all undead normally always have neutral morale no matter the morale (positive or negative) that other troops have.
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0000064)
Steven Aus (reporter)
2009-10-08 02:57

All elementals seem to be able to get extra turns from morale boosts, and presumably could lose turns through morale penalties too. I think all elementals (and perhaps all undead if not already done so) need to be always specifically set to neutral morale, no matter what artifacts, skills, morale other troops have (including mixing troops penalties), or map sites the hero has visited.
(0000846)
Tow dragon (viewer)
2010-03-26 18:58

It could be fixed by adding NO_MORALE abilities for all elementals in config/cr_abils.txt .
(0000848)
Warmonger (administrator)
2010-03-26 19:10
edited on: 2010-03-26 19:10

Isn't there special Non Living ability which works similiary to Undead?

(0000850)
Tow dragon (viewer)
2010-03-26 19:21

Yes, there is (NON_LIVING), actually it seems to be even better than NO_MORALE but both work identically so it's just an aesthetic difference.
(0000851)
Warmonger (administrator)
2010-03-26 19:24

Well, Non_living should also block resurrection and a few more effects I believe.
(0000852)
Tow dragon (viewer)
2010-03-26 19:32

Actually NON_LIVING does not do anything except blocking morale effects... anyway, it's not connected with this bug.
(0000869)
Tow dragon (viewer)
2010-05-11 17:19

fixed in rev 1572
(0001053)
Zamolxis (viewer)
2010-07-10 09:11

Verified as fixed in 0.81, for all Conflux Elementals, the 4 Golem types and Skeletons, probably valid for the rest as well.

- Issue History
Date Modified Username Field Change
2009-10-06 07:11 Steven Aus New Issue
2009-10-08 02:57 Steven Aus Note Added: 0000064
2010-03-26 18:58 Tow dragon Note Added: 0000846
2010-03-26 19:10 Warmonger Note Added: 0000848
2010-03-26 19:10 Warmonger Note Edited: 0000848 View Revisions
2010-03-26 19:21 Tow dragon Note Added: 0000850
2010-03-26 19:24 Warmonger Note Added: 0000851
2010-03-26 19:32 Tow dragon Note Added: 0000852
2010-05-11 17:19 Tow dragon Note Added: 0000869
2010-05-11 17:19 Tow dragon Status assigned => resolved
2010-05-11 17:19 Tow dragon Fixed in Version => 0.89
2010-05-11 17:19 Tow dragon Resolution open => fixed
2010-07-10 09:11 Zamolxis Note Added: 0001053
2010-07-10 09:11 Zamolxis Status resolved => closed

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean