MantisBT - VCMI
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0000117VCMIMechanics - Battlespublic2009-10-06 07:112010-07-10 09:11
Steven Aus 
Tow dragon 
normaltweakalways
closedfixed 
0.74 
0.81 
0000117: Some elementals get morale effects.
From my testing, Storm Elementals get positive morale boosts (and presumably negative morale effects). Air Elementals show neutral morale in hero screen but positive morale in battle, though I haven't seen them get extra turns yet. As you know, all elementals and all undead normally always have neutral morale no matter the morale (positive or negative) that other troops have.
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Issue History
2009-10-06 07:11Steven AusNew Issue
2009-10-08 02:57Steven AusNote Added: 0000064
2010-03-26 18:58Tow dragonNote Added: 0000846
2010-03-26 19:10WarmongerNote Added: 0000848
2010-03-26 19:10WarmongerNote Edited: 0000848bug_revision_view_page.php?bugnote_id=848#r726
2010-03-26 19:21Tow dragonNote Added: 0000850
2010-03-26 19:24WarmongerNote Added: 0000851
2010-03-26 19:32Tow dragonNote Added: 0000852
2010-05-11 17:19Tow dragonNote Added: 0000869
2010-05-11 17:19Tow dragonStatusassigned => resolved
2010-05-11 17:19Tow dragonFixed in Version => 0.89
2010-05-11 17:19Tow dragonResolutionopen => fixed
2010-07-10 09:11ZamolxisNote Added: 0001053
2010-07-10 09:11ZamolxisStatusresolved => closed

Notes
(0000064)
Steven Aus   
2009-10-08 02:57   
All elementals seem to be able to get extra turns from morale boosts, and presumably could lose turns through morale penalties too. I think all elementals (and perhaps all undead if not already done so) need to be always specifically set to neutral morale, no matter what artifacts, skills, morale other troops have (including mixing troops penalties), or map sites the hero has visited.
(0000846)
Tow dragon   
2010-03-26 18:58   
It could be fixed by adding NO_MORALE abilities for all elementals in config/cr_abils.txt .
(0000848)
Warmonger   
2010-03-26 19:10   
Isn't there special Non Living ability which works similiary to Undead?

(0000850)
Tow dragon   
2010-03-26 19:21   
Yes, there is (NON_LIVING), actually it seems to be even better than NO_MORALE but both work identically so it's just an aesthetic difference.
(0000851)
Warmonger   
2010-03-26 19:24   
Well, Non_living should also block resurrection and a few more effects I believe.
(0000852)
Tow dragon   
2010-03-26 19:32   
Actually NON_LIVING does not do anything except blocking morale effects... anyway, it's not connected with this bug.
(0000869)
Tow dragon   
2010-05-11 17:19   
fixed in rev 1572
(0001053)
Zamolxis   
2010-07-10 09:11   
Verified as fixed in 0.81, for all Conflux Elementals, the 4 Golem types and Skeletons, probably valid for the rest as well.