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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001090 | VCMI | GUI - Other | public | 2012-09-28 07:12 | 2013-06-02 22:21 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Ivan | ||||||||
Priority | low | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.89 | ||||||||
Target Version | Fixed in Version | 0.9 | |||||||
Summary | 0001090: Active info in status window is not well centered | ||||||||
Description | See attached screenshots. As compared to H3, we have: In 0.89 it's: - 6 pixels higher (possible cause of whitish line at the bottom, unless that's a different issue with the background) - 4 pixels to the left (cause of the double black line on the right) In 0.89c looks like it was a bit adjusted, but now it's: - 4 pixels lower (all content) - 5 pixels to the right (only the resource icon and amount under it) - background is at least 1 pixel to the left (as a result the black pixel line on the left disappears, the one on the right is twice as thick, and there's an ugly overlap with the curl designs on all corners) - and we also notice that in 0.89c the text on top (the only one apparently centered) allows more characters per line as compared to H3 & 0.89, which moves "of" to the upper row >> not really an issue if a dev has reason to prefer it like this Perhaps less relevant (however strange): in 0.89, when we hit End Turn, in the beginning of Blue's turn it's out of focus as described above, but soon after, when second blue hero moves I think and hourglass image changes, we get the faulty focus of 0.89c. I guess it's better to pick up on the 0.89c version, and do further adjustments. | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | 2012-09-19_ResPickH3.jpg [^] (25,804 bytes) 2012-09-28 07:12
2012-09-19_ResPick089.jpg [^] (25,574 bytes) 2012-09-28 07:16 2012-09-28_ResPick089c.jpg [^] (25,393 bytes) 2012-09-28 07:17 | ||||||||
Relationships | ||||||
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Notes | |
(0003080) Ivan (developer) 2012-09-29 08:41 |
Should be fixed at least partially in rev 2946. Recheck to be sure. Can't do much with enemy turn - right now this is only imitation of turn progress hardcoded to 0000012:0000010 second per player. |
(0003647) Zamolxis (viewer) 2013-06-02 22:21 edited on: 2013-06-02 22:22 |
Indeed fixed only "partly". It moved closer to the OH3 position, but elements are still out of sync with at least 1 pixel, on at least 1 axis. For further fine tuning see new parent report 0001295. |
Issue History | |||
Date Modified | Username | Field | Change |
2012-09-28 07:12 | Zamolxis | New Issue | |
2012-09-28 07:12 | Zamolxis | File Added: 2012-09-19_ResPickH3.jpg | |
2012-09-28 07:12 | Zamolxis | Issue generated from: 0000098 | |
2012-09-28 07:16 | Zamolxis | Description Updated | View Revisions |
2012-09-28 07:16 | Zamolxis | File Added: 2012-09-19_ResPick089.jpg | |
2012-09-28 07:17 | Zamolxis | File Added: 2012-09-28_ResPick089c.jpg | |
2012-09-28 07:20 | Zamolxis | Description Updated | View Revisions |
2012-09-28 07:23 | Zamolxis | Description Updated | View Revisions |
2012-09-29 08:41 | Ivan | Note Added: 0003080 | |
2012-09-29 08:41 | Ivan | Status | new => resolved |
2012-09-29 08:41 | Ivan | Fixed in Version | => 0.9 |
2012-09-29 08:41 | Ivan | Resolution | open => fixed |
2012-09-29 08:41 | Ivan | Assigned To | => Ivan |
2013-06-02 22:18 | Zamolxis | Relationship added | child of 0001295 |
2013-06-02 22:21 | Zamolxis | Note Added: 0003647 | |
2013-06-02 22:21 | Zamolxis | Status | resolved => closed |
2013-06-02 22:22 | Zamolxis | Note Edited: 0003647 | View Revisions |
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