MantisBT - VCMI
View Issue Details
0001090VCMIGUI - Otherpublic2012-09-28 07:122013-06-02 22:21
Zamolxis 
Ivan 
lowtrivialalways
closedfixed 
0.89 
0.9 
0001090: Active info in status window is not well centered
See attached screenshots. As compared to H3, we have:

In 0.89 it's:
- 6 pixels higher (possible cause of whitish line at the bottom, unless that's a different issue with the background)
- 4 pixels to the left (cause of the double black line on the right)

In 0.89c looks like it was a bit adjusted, but now it's:
- 4 pixels lower (all content)
- 5 pixels to the right (only the resource icon and amount under it)
- background is at least 1 pixel to the left (as a result the black pixel line on the left disappears, the one on the right is twice as thick, and there's an ugly overlap with the curl designs on all corners)
- and we also notice that in 0.89c the text on top (the only one apparently centered) allows more characters per line as compared to H3 & 0.89, which moves "of" to the upper row >> not really an issue if a dev has reason to prefer it like this

Perhaps less relevant (however strange): in 0.89, when we hit End Turn, in the beginning of Blue's turn it's out of focus as described above, but soon after, when second blue hero moves I think and hourglass image changes, we get the faulty focus of 0.89c.

I guess it's better to pick up on the 0.89c version, and do further adjustments.
No tags attached.
child of 0001295new  Alignment issues in the Status Window 
jpg 2012-09-19_ResPickH3.jpg (25,804) 2012-09-28 07:12
https://bugs.vcmi.eu/file_download.php?file_id=1090&type=bug
jpg

jpg 2012-09-19_ResPick089.jpg (25,574) 2012-09-28 07:16
https://bugs.vcmi.eu/file_download.php?file_id=1091&type=bug
jpg

jpg 2012-09-28_ResPick089c.jpg (25,393) 2012-09-28 07:17
https://bugs.vcmi.eu/file_download.php?file_id=1092&type=bug
jpg
Issue History
2012-09-28 07:12ZamolxisNew Issue
2012-09-28 07:12ZamolxisFile Added: 2012-09-19_ResPickH3.jpg
2012-09-28 07:12ZamolxisIssue generated from: 0000098
2012-09-28 07:16ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1921#r1921
2012-09-28 07:16ZamolxisFile Added: 2012-09-19_ResPick089.jpg
2012-09-28 07:17ZamolxisFile Added: 2012-09-28_ResPick089c.jpg
2012-09-28 07:20ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1922#r1922
2012-09-28 07:23ZamolxisDescription Updatedbug_revision_view_page.php?rev_id=1923#r1923
2012-09-29 08:41IvanNote Added: 0003080
2012-09-29 08:41IvanStatusnew => resolved
2012-09-29 08:41IvanFixed in Version => 0.9
2012-09-29 08:41IvanResolutionopen => fixed
2012-09-29 08:41IvanAssigned To => Ivan
2013-06-02 22:18ZamolxisRelationship addedchild of 0001295
2013-06-02 22:21ZamolxisNote Added: 0003647
2013-06-02 22:21ZamolxisStatusresolved => closed
2013-06-02 22:22ZamolxisNote Edited: 0003647bug_revision_view_page.php?bugnote_id=3647#r2264

Notes
(0003080)
Ivan   
2012-09-29 08:41   
Should be fixed at least partially in rev 2946. Recheck to be sure.

Can't do much with enemy turn - right now this is only imitation of turn progress hardcoded to 0000012:0000010 second per player.
(0003647)
Zamolxis   
2013-06-02 22:21   
(edited on: 2013-06-02 22:22)
Indeed fixed only "partly". It moved closer to the OH3 position, but elements are still out of sync with at least 1 pixel, on at least 1 axis. For further fine tuning see new parent report 0001295.