Hex 12 - INCORRECT placement & functionality: - hex"> Hex 12 - INCORRECT placement & functionality: - hex">
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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001065 | VCMI | Mechanics - Battles | public | 2012-09-01 23:12 | 2024-01-30 19:18 | ||||
Reporter | Zamolxis | ||||||||
Assigned To | Dydzio | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | open | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.89 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001065: H3-VCMI discrepancies regarding wall/turret sections which can be targeted (and related errors) | ||||||||
Description | Seeing a couple of reports of particular wallHex-related bugs (which I'll link here as "child"), I did a full comparative test H3-VCMI in regards to wall/turret parts that can be targeted. Looking at the hexes in the image attached, we have: > Hex 12 - INCORRECT placement & functionality: - hex 12 is the bottom of the upper turret, while in H3 the target area was above the 12-13 hexes: top of the turret, where the shooter is, marked in blue (wider than the size of a hex) - we can target and destroy it even if Citadel isn't built, which is a useless move if no shooter (the hex cannot/shouldn't be used to pass through if destroyed) > Hex 29, 62, 130, 182 - CORRECT > Hex 45, 78, 112, 147 - INCORRECT target + bug: - in VCMI it can be targeted, but in H3 not - if we try to hit it, there is no shot or damage, unit turn is lost with system message saying "server encountered a problem: catapult tried to attack non-catapultable hex!" (probably similar for Cyclops' attack > didn't try yet) > Hex 50 - PARTLY CORRECT placement, INCORRECT functionality + bug: - the main turret does start somewhere at hex 50, but the in H3 it can be targeted on a way larger (rectangular) area, as marked in blue on the screenshot - same as the turrets, we can target it even if Castle isn't build; Castle tower should only be a target when a defending shooter is in there - if there is a shooter in there, we don't seem to be able to destroy it (Catapult projectile explodes somewhere at the bottom - wrong as well, and turret/shooter remain standing) > Hex 95/96 - INCORRECT placement: VCMI sees 95 as the gate; it should be 96 instead (with broken gate animation, but that's another issue) > Hex 183 - CORRECT placement, but INCORRECT functionality: - lower turret should only become a target after Citadel is built - we cannot destroy it (Catapult shoots but nothing happens) Note on turrets: in general we shouldn't have a hex-related approach when defining the target area for them, as all 3 are of different sizes (and rectangular from what I noticed), depending on the available space around and their visible graphics (i.e.: for the upper & main turrets, as they're out of the hex grid where a creature may be, a more generous area was allocated in H3) | ||||||||
Steps To Reproduce | To summarize, the color codes in attachment represent: - blue rectangles > turrets; should only be targeted as soon as Citadel, respectively Castle are built (condition missing in VCMI) - green hexes > can be targeted and destroyed as soon as Fort is built (mostly fine in VCMI, except for 96, where the gate should be) - red hexes > can be erroneously targeted in VCMI (95 is a misplacement of the gate, the others give a console soft error and catapult loses turn) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | Walls&Turrets-VCMI089.jpg [^] (77,962 bytes) 2012-09-02 00:15
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Notes | |
(0004170) beegee (developer) 2013-12-08 17:58 |
All problems mentioned above except turret handling have been fixed. |
(0005957) SXX (administrator) 2015-10-17 03:12 |
Just in case there is still issue that splash spells can be targeted at tiles outside of visible hex grid (like on 2nd (back) hex of Catapult). |
(0006411) SXX (administrator) 2016-02-09 13:46 |
Ok found one problem. In H3 second destructible wall is on hex 62 and not 78. |
(0006840) SXX (administrator) 2016-10-16 11:12 |
BTW we almost fixed this one, probably even fully fixed, but some very good testing is needed. |
(0007480) SXX (administrator) 2018-03-05 17:14 |
@dydzio if you can please confirm this is fixed. |
(0008558) Ivan (developer) 2023-04-12 17:06 |
Migrated to github, status will be tracked here: https://github.com/vcmi/vcmi/issues/1219 [^] |
(0008920) Ivan (developer) 2024-01-30 19:18 |
Closing issues that were migrated to Github |
Issue History | |||
Date Modified | Username | Field | Change |
2012-09-01 23:12 | Zamolxis | New Issue | |
2012-09-01 23:12 | Zamolxis | File Added: Walls&Turrets-VCMI089.jpg | |
2012-09-01 23:21 | Zamolxis | Steps to Reproduce Updated | View Revisions |
2012-09-01 23:30 | Zamolxis | Relationship added | parent of 0001014 |
2012-09-01 23:31 | Zamolxis | Relationship added | parent of 0000785 |
2012-09-02 00:15 | Zamolxis | File Deleted: Walls&Turrets-VCMI089.jpg | |
2012-09-02 00:15 | Zamolxis | File Added: Walls&Turrets-VCMI089.jpg | |
2012-09-02 00:25 | Zamolxis | Description Updated | View Revisions |
2012-09-02 00:25 | Zamolxis | Steps to Reproduce Updated | View Revisions |
2012-09-02 00:30 | Zamolxis | Description Updated | View Revisions |
2012-09-02 09:11 | Zamolxis | Summary | H3-VCMI discrepancies regarding wall sections which can be targeted (and related errors) => H3-VCMI discrepancies regarding wall/turret sections which can be targeted (and related errors) |
2012-09-03 08:02 | Zamolxis | Category | GUI - Battles => Mechanics - Battles |
2013-12-08 12:46 | beegee | Assigned To | => beegee |
2013-12-08 12:46 | beegee | Status | new => assigned |
2013-12-08 17:58 | beegee | Note Added: 0004170 | |
2014-01-19 09:55 | beegee | Assigned To | beegee => |
2015-10-17 03:12 | SXX | Note Added: 0005957 | |
2016-01-29 20:40 | SXX | Assigned To | => SXX |
2016-02-09 13:46 | SXX | Note Added: 0006411 | |
2016-02-13 15:53 | SXX | Relationship added | related to 0002246 |
2016-10-16 11:12 | SXX | Note Added: 0006840 | |
2018-03-05 17:13 | SXX | Assigned To | SXX => Dydzio |
2018-03-05 17:14 | SXX | Note Added: 0007480 | |
2023-04-12 17:06 | Ivan | Status | assigned => confirmed |
2023-04-12 17:06 | Ivan | Note Added: 0008558 | |
2024-01-30 19:18 | Ivan | Note Added: 0008920 | |
2024-01-30 19:18 | Ivan | Status | confirmed => closed |
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