MantisBT

View Revisions: Issue #1065 All Revisions ] Back to Issue ]
Summary 0001065: H3-VCMI discrepancies regarding wall/turret sections which can be targeted (and related errors)
Revision 2012-09-02 00:25 by Zamolxis
Steps To Reproduce To summarize, the color codes in attachment represent:
- blue rectangles > turrets; should only be targeted as soon as Citadel, respectively Castle are built (condition missing in VCMI)
- green hexes > can be targeted and destroyed as soon as Fort is built (mostly fine in VCMI, except for 96, where the gate should be)
- red hexes > can be erroneously targeted in VCMI (95 is a misplacement of the gate, the others give a console soft error and catapult loses turn)
Revision 2012-09-01 23:21 by Zamolxis
Steps To Reproduce To summarize, the color codes in attachment represent:
- green hexes > can be targeted and destroyed as soon as Fort is built (mostly fine in VCMI, except for 96, where the gate should be)
- blue hexes > turrets; should only be targeted as soon as Citadel, respectively Castle are built (condition missing in VCMI)
- red hexes > can be erroneously targeted in VCMI (95 is a misplacement of the gate, the others give a console soft error and catapult loses turn)
Revision 2012-09-01 23:12 by Zamolxis
Steps To Reproduce

Site | Forums | Wiki | Slack | GitHub


Copyright © 2000 - 2024 MantisBT Team
Hosting provided by DigitalOcean