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| View Revisions: Issue #1065 | [ All Revisions ] [ Back to Issue ] | ||
| Summary | 0001065: H3-VCMI discrepancies regarding wall/turret sections which can be targeted (and related errors) | ||
| Revision | 2012-09-02 00:25 by Zamolxis | ||
| Steps To Reproduce | To summarize, the color codes in attachment represent: - blue rectangles > turrets; should only be targeted as soon as Citadel, respectively Castle are built (condition missing in VCMI) - green hexes > can be targeted and destroyed as soon as Fort is built (mostly fine in VCMI, except for 96, where the gate should be) - red hexes > can be erroneously targeted in VCMI (95 is a misplacement of the gate, the others give a console soft error and catapult loses turn) |
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| Revision | 2012-09-01 23:21 by Zamolxis | ||
| Steps To Reproduce | To summarize, the color codes in attachment represent: - green hexes > can be targeted and destroyed as soon as Fort is built (mostly fine in VCMI, except for 96, where the gate should be) - blue hexes > turrets; should only be targeted as soon as Citadel, respectively Castle are built (condition missing in VCMI) - red hexes > can be erroneously targeted in VCMI (95 is a misplacement of the gate, the others give a console soft error and catapult loses turn) |
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| Revision | 2012-09-01 23:12 by Zamolxis | ||
| Steps To Reproduce | |||
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