Anonymous | Login | 2024-11-21 19:30 UTC |
My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003122 | VCMI | Other | public | 2020-05-10 07:19 | 2023-11-06 19:33 | ||||
Reporter | misiokles | ||||||||
Assigned To | Ivan | ||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Windows | OS | PC | OS Version | 10 | ||||
Product Version | 0.99 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003122: Unfinished or not working VCMI bonuses. | ||||||||
Description | In file https://github.com/vcmi/vcmi/blob/8bfe510e9ca33a75acc4c98267fc866cd068524f/lib/HeroBonus.h [^] we can read about few "unfinished" (?) or not working bonuses. They are bonuses mostly for commanders (?). 1. BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\ 2. BONUS_NAME(ADDITIONAL_UNITS) /*val of units with id = subtype will be added to hero's army at the beginning of battle */\ 3. BONUS_NAME(SPOILS_OF_WAR) /*val * 10^-6 * gained exp resources of subtype will be given to hero after battle*/\ It would be cool to have them working ;) | ||||||||
Tags | No tags attached. | ||||||||
Attached Files | |||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2020-05-10 07:19 | misiokles | New Issue | |
2023-11-06 19:33 | Ivan | Note Added: 0008858 | |
2023-11-06 19:33 | Ivan | Status | new => closed |
2023-11-06 19:33 | Ivan | Assigned To | => Ivan |
2023-11-06 19:33 | Ivan | Resolution | open => fixed |
Copyright © 2000 - 2024 MantisBT Team |